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==Description== | ==Description== | ||
Advanced Interfaces is about designing interfaces (screen-based and/or tangible) for tomorrow. | This project "Advanced Interfaces" is about designing interfaces (screen-based and/or tangible) for tomorrow. | ||
This semester, we are proud to feature various practice based projects with exciting interface design challenges: one prominent opportunity will be a collaboration with an international company for high-end domestic appliances. You will have the chance | This semester, we are proud to feature various practice based projects with exciting interface design challenges: one prominent opportunity will be a collaboration with an international company for high-end domestic appliances. You will have the chance to design an interface that millions of people use every day, gaining experiences with real world implementations and learning from professionals. | ||
Good interfaces should help users to achieve what they want to do – not only in the shortest possible time, but also with joyfulness and style. It's a good interface if you want to touch it. Most of the time, it's not about where to place a button, but rather asking yourself if that button is necessary at all. We will look at various strategies like User-Centered Design, Service Design and | More project collaborations will be announced soon. | ||
Good interfaces should help users to achieve what they want to do – not only in the shortest possible time, but also with joyfulness and style. It's a good interface if you want to touch it. Most of the time, it's not about where to place a button, but rather asking yourself if that button is necessary at all. Another important development are mobile interfaces for connected devices, e.g. where the switch of your coffee machine may also appear on the smartphone or in your car. | |||
We will look at various strategies like User-Centered Design, Service Design and Cyber-Interactions (we aren't only controlling the devices, but the devices are influencing us and our behavior) as well as important techniques like presenting ideas, concept scribbles, prototyping and user evaluations. | |||
Depending on the student projects, there might also be very brief overviews of design theories and technologies you should know. It is recommended to visit at least one other Fachmodul that either deals with implementing electronic prototypes or programming screen based interfaces. | Depending on the student projects, there might also be very brief overviews of design theories and technologies you should know. It is recommended to visit at least one other Fachmodul that either deals with implementing electronic prototypes or programming screen based interfaces. |