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==Description== | ==Description== | ||
This project "Advanced Interfaces" is about designing interfaces | This project "Advanced Interfaces" is about designing tomorrow's interfaces – screen-based or tangible, embedded or connected, simple and clear or experimental and revolutionary. | ||
This semester, we are proud to feature various practice based projects with exciting interface design challenges: one prominent opportunity will be a collaboration with an international company for high-end domestic appliances. You will have the chance to design an interface that millions of people might use every day, gaining experiences with real world implementations and | This semester, we are proud to feature various practice based projects with exciting interface design challenges: one prominent opportunity will be a collaboration with an international company for high-end domestic appliances. You will have the chance to propose a design for an interface that millions of people might use every day, gaining experiences with real world implementations and commercial considerations. | ||
More project collaborations will be announced soon. | More project collaborations will be announced soon. | ||
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Good interfaces should help users to achieve what they want to do – not only in the shortest possible time, but also with joyfulness and style. It's a good interface if you want to touch it. Most of the time, it's not about where to place a button, but rather asking yourself if that button is necessary at all. Another important development are mobile interfaces for connected devices ("Internet of Things"), for example the switch of your coffee machine that can now be found on your smartphone. | Good interfaces should help users to achieve what they want to do – not only in the shortest possible time, but also with joyfulness and style. It's a good interface if you want to touch it. Most of the time, it's not about where to place a button, but rather asking yourself if that button is necessary at all. Another important development are mobile interfaces for connected devices ("Internet of Things"), for example the switch of your coffee machine that can now be found on your smartphone. | ||
We will look at various strategies like User-Centered Design, Service Design and Cyber-Interactions (we aren't only controlling the devices, but the devices are influencing us and our behavior) as well as important techniques like presenting ideas, concept scribbles, prototyping and user evaluations. | We will look at various strategies like User-Centered Design, User Experience, Service Design and Cyber-Interactions (we aren't only controlling the devices, but the devices are influencing us and our behavior) as well as important techniques like presenting ideas, concept scribbles, prototyping and user evaluations. | ||
Depending on the demand, there might also be very brief overviews of design theories and technologies you should know. It is recommended to visit at least one other Fachmodul that either deals with implementing electronic prototypes or programming screen based interfaces. | Depending on the demand, there might also be very brief overviews of design theories and technologies you should know. It is recommended to visit at least one other Fachmodul that either deals with implementing electronic prototypes or programming screen based interfaces. |