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[[:Category:Werkmodul|Werkmodul]] / [[:Category:Fachmodul|Fachmodul]]<br> | [[:Category:Werkmodul|Werkmodul]] / [[:Category:Fachmodul|Fachmodul]]<br> | ||
''Lecturer:'' Martin Schneider + Guests<br> | ''Lecturer:'' [[Martin Schneider]] + Guests<br> | ||
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br> | ''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br> | ||
''Date:'' 3 Workshop Weekends (Fri/Sat/Sun)<br> | ''Date:'' 3 Workshop Weekends (Fri/Sat/Sun)<br> | ||
''Venue:'' [[Performance Platform]], Digital Bauhaus Lab<br> | ''Venue:'' [[Performance Platform]], Digital Bauhaus Lab<br> | ||
''First meeting:'' Friday, April | ''First meeting:'' Friday, April 15. 13:30 Uhr | ||
<br style="clear:both"> | <br style="clear:both"> | ||
Note: | '''Note:''' | ||
The Minecraft Ecologies Repo is online: | |||
https://github.com/bitcraftlab/minecraft-ecologies | |||
== Beschreibung == | == Beschreibung == | ||
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== Description == | == Description == | ||
''to be | Cybernetic simulation as a game made it's first appearance in the 1980s in the form of Frederic Vester's board game Ecopolicy. Thesed days, procedurally generated landscapes, economies and ecosystems are playing an increasingly important role in the world of ever more complex video games. As shown in Dietrich Dörner's "The logic of failure" even so called experts tend to overestimate their understanding of complex systems. | ||
As part of this workshop series we will explore the spectrum of simulation and reality, playful games and catastrophy, total control and the lack of it. Every participant will program an eco system, that is connected with other eco-systems, each controlling one panel of the video wall of our interactive performance platform. The results will be presented as part of the summary 2016. The tracking system that is installed in the space will allow visiors to play and interact with the eco systems. | |||
== Language == | == Language == | ||
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Undergraduates and graduates enrolled in the faculties of: | Undergraduates and graduates enrolled in the faculties of: | ||
* Media Art | * Media | ||
* | * Art and Design | ||
* Architecture and Urbanism | |||
== Requirements == | == Requirements == | ||
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== Application == | == Application == | ||
Please provide links to previous work and a sketch of a simple game to be elligible to this course. | Please provide links to previous work and a sketch of a simple game to be elligible to this course. | ||
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== Syllabus == | == Syllabus == | ||
Im Rahmen eines Workshops sollen 16 Studierende jeweils ein eigenes ökologisches System im Computer entwickeln.<br> | Im Rahmen eines Workshops sollen 16 Studierende jeweils ein eigenes ökologisches System im Computer entwickeln.<br> | ||
Dabei dient das Spiel ''Minecraft'' als Bühne zur Aufführung des ökologischen Systems. | Dabei dient das Spiel ''Minecraft'' als Bühne zur Aufführung des ökologischen Systems.<br> | ||
Die Studierenden erlernen im Workshop nicht nur die Grundlagen der Kybernetik sonden auch das Handwerkszeug der Programmierung, und wie sie es zur Modifikation bestehender Spiele kreativ nutzen können (Modding). | Die Studierenden erlernen im Workshop nicht nur die Grundlagen der Kybernetik sonden auch das Handwerkszeug der Programmierung, und wie sie es zur Modifikation bestehender Spiele kreativ nutzen können (Modding). | ||
== Evaluation == | == Evaluation == | ||
* 50% Artistic work using MineCraft as an artistic and critical medium | |||
* 20% Interaction of the work with other participants + the performance platform | |||
* 30% Documentation (10% contribution to the media wiki) | |||
== Schedule == | |||
{| class="wikitable" | |||
|- | |||
! Theme !! Date | |||
|- | |||
| rowspan="1" | [[/Part1|Minecraft Culture, Coding and Modding]] | |||
| 13. - 15. May 2016 | |||
|- | |||
| rowspan="1" | [[/Part2|Agent Systems and Simulations]] | |||
| 20. - 22. May 2016 | |||
|- | |||
| rowspan="1" | [[/Part3|Creating Minecraft Ecologies]] | |||
| 24. - 26. June 2016 | |||
|- | |||
|} | |||
== Participants == | |||
* [[/Andre Faupel|Andre Faupel]] | |||
* [[/Asha Murali|Asha Murali]] | |||
* [[/Gianluca Pandolfo|Gianluca Pandolfo]] | |||
* [[/Marcel Gohsen|Marcel Gohsen]] | |||
* [[/Meike Haller|Meike Haller]] | |||
* [[/Robert Metzner|Robert Metzner]] | |||
== Group Work == | |||
*[[/Performing Ecology|Performing Ecology + Modding Reality]] | |||
* | |||
== Books == | == Books == | ||
=== Simulations and Games === | === Simulations and Games === | ||
* Dietrich Dörner: ''Die Logik des Mißlingens'' ISBN 978-3498012601 | * Dietrich Dörner: ''Die Logik des Mißlingens'' ISBN 978-3498012601 | ||
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* Melanie Mitchel: ''Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds'' ISBN 978-0262680936 | * Melanie Mitchel: ''Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds'' ISBN 978-0262680936 | ||
=== | === Minecraft Culture === | ||
* Nate Garrelts: ''Understanding Minecraft: Essays on Play, Community and Possibilities'' ISBN 978-0786479740 | |||
* ''Minecraft: The Complete Handbook Collection: An Official Mojang Book'' ISBN 978-0545823289 | |||
=== Modding Minecraft === | |||
List of recommended books for hacking Minecraft: | |||
{{MinecraftBooks}} | |||
=== Programming Python === | |||
List of recommended books for the Python language: | |||
{{PythonBooks}} | {{PythonBooks}} | ||
== Links == | == Links == | ||
=== Minecraft Info === | |||
* [http://minecraft.gamepedia.com English Minecraft Wiki] (on gamepedia) | |||
* [http://minecraft-de.gamepedia.com German Minecraft Wiki] (on gamepedia) | |||
=== Programming Tutorials === | |||
* [https://github.com/walterhiggins/ScriptCraft/blob/master/docs/YoungPersonsGuideToProgrammingMinecraft.md Young Persons Guide to Programming Minecraft] (by Walter Higgins) | |||
* [https://github.com/nebogeo/creative-kids-coding-cornwall/tree/master/minecraft Minecraft Programming with Python] (by Dave Griffiths) | |||
* ''more to come ...'' | |||
[[Category:SS16]] | [[Category:SS16]] |