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== Description == | == Description == | ||
''to be | Cybernetic simulation as a game made it's first appearance in the 1980s in the form of Frederic Vester's board game Ecopolicy. Thesed days, procedurally generated landscapes, economies and ecosystems are playing an increasingly important role in the world of ever more complex video games. As shown in Dietrich Dörner's "The logic of failure" even so called experts tend to overestimate their understanding of complex systems. | ||
As part of this workshop series we will explore the spectrum of simulation and reality, playful games and catastrophy, total control and the lack of it. Every participant will program an eco system, that is connected with other eco-systems, each controlling one panel of the video wall of our interactive performance platform. The results will be presented as part of the summary 2016. The tracking system that is installed in the space will allow visiors to play and interact with the eco systems. | |||
== Language == | == Language == | ||
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== Evaluation == | == Evaluation == | ||
* | * 50% Artistic work using MineCraft as an artistic and critical medium | ||
* 20% Interaction of the work with other participants + the performance platform | |||
* Interaction of the work with other participants | * 30% Documentation (10% contribution to the media wiki) | ||
* | |||
== Books == | == Books == |