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Eaters are “Still Lives” which can eat away many objects without sustaining permanent damage. The job of the eater here is to assimilate the LWSSs coming in from the right. Since we have two distinct phases of LWSSs, the eater must be oriented properly to perform its job, otherwise the LWSSs will permanently destroy the eater. Kok's Galaxy belongs to the class of oscillators. Functionally, the generations of Kok's Galaxy flanking the eaters don't serve any purpose since deleting them doesn't affect the ticker at all. | Eaters are “Still Lives” which can eat away many objects without sustaining permanent damage. The job of the eater here is to assimilate the LWSSs coming in from the right. Since we have two distinct phases of LWSSs, the eater must be oriented properly to perform its job, otherwise the LWSSs will permanently destroy the eater. Kok's Galaxy belongs to the class of oscillators. Functionally, the generations of Kok's Galaxy flanking the eaters don't serve any purpose since deleting them doesn't affect the ticker at all. | ||
[[File:Memory Loop.png|900px|left|thumb|Memory Loop]] | |||
The text is generated row by row. It starts by first creating the rows in the middle — the sixth and seventh rows. Rows 1 to 6 are created by the six structures at the right-top which are called “memory loops”. The other five are created by the five memory loops at the right bottom. The memory loops hold a specific pattern made of gliders that keep looping in the structure. At one end, they are duplicated where one glider is fed to the "Converter" and the other back into the memory loop. | The text is generated row by row. It starts by first creating the rows in the middle — the sixth and seventh rows. Rows 1 to 6 are created by the six structures at the right-top which are called “memory loops”. The other five are created by the five memory loops at the right bottom. The memory loops hold a specific pattern made of gliders that keep looping in the structure. At one end, they are duplicated where one glider is fed to the "Converter" and the other back into the memory loop. | ||
The gliders loop following the yellow arrows with the help of “Reflectors” placed at either ends. Additionally at the bottom end there is a glider duplicator. It produces a glider that moves parallel to the original. While the duplicated glider is sent back into the loop, the original glider is sent to a “Converter” which converts the glider to a LWSS (moves along the first red arrow). Following conversion, the LWSS takes the path of the second red arrow, to become one pixel of a row. All of the memory loops work in the same way and are slightly displaced in height to produce LWSS in separate rows. | The gliders loop following the yellow arrows with the help of “Reflectors” placed at either ends. Additionally at the bottom end there is a glider duplicator. It produces a glider that moves parallel to the original. While the duplicated glider is sent back into the loop, the original glider is sent to a “Converter” which converts the glider to a LWSS (moves along the first red arrow). Following conversion, the LWSS takes the path of the second red arrow, to become one pixel of a row. All of the memory loops work in the same way and are slightly displaced in height to produce LWSS in separate rows. |
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