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2.Create a sphere. Normally the default size of the sphere is too small when it's seen from the default camera position, so you can make it bigger by pressing "R" key and drag the center cube of the gizmo. | 2.Create a sphere. Normally the default size of the sphere is too small when it's seen from the default camera position,<br> | ||
so you can make it bigger by pressing "R" key and drag the center cube of the gizmo.<br> | |||
You can check the size of sphere from the camera position when you click your camera object on the "Hierarchy" tab. | |||
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3.Create a directional light.<br> | |||
[[File:Unity 03_05.png|thumb|500px|left]] | |||
4.click the sphere and drag and drop "Noisedeform.js" on the "Inspector" tab.<br> | |||
[[File:Unity 03_06.png|thumb|500px|left]] | |||
== References == | == References == |
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