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(→Done!) |
(→STEP 4) |
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|stream.avi | |stream.avi | ||
|a uncompress . | |a uncompress .AVI video file for each camera | ||
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|background.png | |background.png | ||
|a . | |a .PNG picture file for each camera. It's like a screenshot, so you could withit compared the brightness of the cameras. | ||
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|noise.png | |noise.png | ||
|a . | |a .PNG picture file for each camera | ||
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|motion.fbx | |motion.fbx | ||
|a . | |.FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Whithit you could for example import it to Blender/Unity project and add the animated skeleton of the entire scene. | ||
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|camera.calib | |camera.calib | ||
|a note file for the whole scene | |a note file for the whole scene in which you could see how was your saved scene calibrated. | ||
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|florian.dofs | |florian.dofs | ||
|for each user | |for each user you can find a .DOFS file. | ||
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|florian.meta | |florian.meta | ||
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file. | |The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file. | ||
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|florian.obj | |florian.obj | ||
| | |The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data. | ||
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|florian.skel | |florian.skel | ||
| | |This .SKEL file contain the skeleton of your player. | ||
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