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== Recording the Data == | == Recording the Data == | ||
To record data in the captury you have to choose your folder and create a new shot. | To record data in the captury you have to choose your folder and create a new shot. | ||
[[Image: | If you don't have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list, | ||
where you find the button <new directory> | |||
[[Image:JJ_tutblend_1.png|400px]] | |||
If your folder is set, you can create a new shot by clicking on the button with the label <new shot> | |||
[[Image:JJtutNew_shot.png|400px]] | |||
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side. | |||
[[Image:JJ_tut_newshot2.jpg|1280px]] | |||
Now you can start tracking data with the captury! | |||
== Blender Import == | |||
All your recorded data is stored in the folder you just created. | |||
In it you will find a .obj file and a .fbx file, along with some other files. | |||
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. | |||
The .obj file holds the standard 3D Model, that is provided by the captury software. | |||
[[Image:JJ_tut_folder.jpg|100px]] | |||
'''Import the .fbx file''' | |||
To import the .fbx file, go to file>import>FBX(.fbx). | |||
[[Image:JJ_tut_blendfbx.jpg|100px]] | |||
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. | |||
Make sure that you selected the '''Armatures button''' in the lower left corner. | |||
[[Image:JJ_tut_blendfbx2.jpg|100px]] | |||
When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient. | |||
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready to use in blender. | |||
You can rig the imported skeleton to any 3D model you like. | |||
If you have a bad framerate when you play your animation, try deselecting your imported file. | |||
[[Image:JJ_tut_blendfbx3.jpg|100px]] | |||
'''Import the .obj file''' | |||
To import the .obj file, go to file>import>FBX(.fbx). | |||
[[Image:JJ_tut_blendobj.jpg|100px]] | |||
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file. | |||
[[Image:JJ_tut_blendobj2.jpg|100px]] | |||
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the "S" key on your keyboard to rescale the object with your mouse. | |||
Press the left mousebutton to confirm. | |||
You can now start using your imported 3D object in blender! | |||
[[Image:JJ_tut_blendobj4.jpg|100px]] | |||
== [[Media:Jj_tut_dancegif.gif|(☞゚ヮ゚)☞ Have fun!]] == |
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