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<br>2. Have your performer stand in the performance platform area with their arms out ''(see photo 4.2)'' | <br>2. Have your performer stand in the performance platform area with their arms out ''(see photo 4.2)'' | ||
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<br>3. Click and hold on <new> (this will create a new skeleton), drag it onto the person you wish to track on camera and release it ''(see photo 4.3)'' | <br>3. Click and hold on <new> (this will create a new skeleton), drag it onto the person you wish to track on camera and release it ''(see photo 4.3)''<br> | ||
<br>4. If it worked, the skeleton should be following the movements of your performer pretty accurately. | |||
After the <new> skeleton is on your performer, name it appropriately by right clicking''<br>All the previous skeletons are saved in the searchable area above | After the <new> skeleton is on your performer, name it appropriately by right clicking''<br>All the previous skeletons are saved in the searchable area above | ||
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4. If the sketelon does not apply properly to the performer, or you are having latency problems, select the Low Latency option and ensure that Quick Scaling is checked ''(see photo 4.1)'' | 4. If the sketelon does not apply properly to the performer, or you are having latency problems, select the Low Latency option and ensure that Quick Scaling is checked ''(see photo 4.1)'' | ||
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<br>5. If you wish to view advanced options for skeleton optimization, click the advance option icon near the top right of the screen. If looks like a Cog and is next to the X ''(see photo 4.1)''<br> | <br>5. If you wish to view advanced options for skeleton optimization, click the advance option icon near the top right of the screen. If looks like a Cog and is next to the X ''(see photo 4.1)'' | ||
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<br>6. If you wish to track more than one person, please refer to the | |||
=='''''TUTORIAL UNDER CONSTRUCTION'''''== | =='''''TUTORIAL UNDER CONSTRUCTION'''''== |
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