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[[File:Game of Life UTM.png|400px|left|thumb|Game of Life UTM snapshot]] | [[File:Game of Life UTM.png|400px|left|thumb|Game of Life UTM snapshot]] | ||
[[File:GoL Turing Machine.png|400px|left|thumb|Diagram of the GoL Turing Machine (Paul Rendell, | [[File:GoL Turing Machine.png|400px|left|thumb|Diagram of the GoL Turing Machine (Paul Rendell, 2011)]] | ||
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> <br> | <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> <br> | ||
The finite state machine part can clearly be seen as the square pattern in the bottom left of the picture. This has an addressing mechanism on the left (state value) and at the bottom (symbol value) and nine memory cells to hold the data table to describe the action for each combination of the internal state and symbol values. | "The finite state machine part can clearly be seen as the square pattern in the bottom left of the picture. This has an addressing mechanism on the left (state value) and at the bottom (symbol value) and nine memory cells to hold the data table to describe the action for each combination of the internal state and symbol values. | ||
The Turing Machines tape is represented by the two stack mechanises seen extending top left and bottom right. Each stack cell can trap 3 gliders using the kickback reaction. This is the reaction that turns a glider through 180 degrees when encountering another at right angles. The traps can be seen as empty rectangles between the denser patterns in the cells. These denser patterns delay the transit of the gliders from one cell to the next so that the destination cell is empty when they arrive. The control signals for the cells travel up the sides of the stack. | The Turing Machines tape is represented by the two stack mechanises seen extending top left and bottom right. Each stack cell can trap 3 gliders using the kickback reaction. This is the reaction that turns a glider through 180 degrees when encountering another at right angles. The traps can be seen as empty rectangles between the denser patterns in the cells. These denser patterns delay the transit of the gliders from one cell to the next so that the destination cell is empty when they arrive. The control signals for the cells travel up the sides of the stack. | ||
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Between the two stacks is the logic to perform serial to parallel and parallel to serial conversion and generate the stack control signals so that one stack performs a push operation and the other performs a pop operation. | Between the two stacks is the logic to perform serial to parallel and parallel to serial conversion and generate the stack control signals so that one stack performs a push operation and the other performs a pop operation. | ||
The other item visible is the delay loop for the next state which extends from the centre towards the left top corner underneath the left stack. The next state value is copied from the data read from the finite state machine and sent round this loop to address the finite state machine for the next cycle in conjunction with the symbol popped from one of the stacks. | The other item visible is the delay loop for the next state which extends from the centre towards the left top corner underneath the left stack. The next state value is copied from the data read from the finite state machine and sent round this loop to address the finite state machine for the next cycle in conjunction with the symbol popped from one of the stacks." (Paul Rendell, 2011) | ||
===Rule 110 Cellular Automaton=== | ===Rule 110 Cellular Automaton=== |
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