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Kei kitamura (talk | contribs) |
Kei kitamura (talk | contribs) |
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Next to the video capture part, there are some objects to generate a monochrome nonise texture.<br> | Next to the video capture part, there are some objects to generate a monochrome nonise texture.<br> | ||
jit.bfg object generates actual noise, and it enables to select several types of noise.<br> | jit.bfg object generates actual noise, and it enables to select several types of noise.<br> | ||
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.<br> | In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.<br> | ||
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4.Chroma key<br> | 4.Chroma key<br> | ||
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.<br> | |||
Now the video is partially transparent.<br> | |||
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5.Composition<br> | |||
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==Result== | ==Result== |
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