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| ==Unity==
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| *terrain
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| *snake (developed with blender)
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| ==Sound performance (3 min)==
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| *ableton live
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| *OSCprotocol
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| *basic image is triggered by sound / dancing "snake"
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| *different sounds make snake move
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| *real time sound input makes snake move
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| *by movements you beat the snake
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| ==Sound performance 2==
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| *Sound is activated by moving object/human
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| ==concept==
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| *European folklore
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| *metaphor of the snake -> nature
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| *killing snake -> human domination in the world -> people control nature
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| ==technical setup== | | ==technical setup== |
| moving person (or object) around the performance platform triggers the sound on ableton. | | moving person (or object) around the performance platform triggers the sound on ableton. |