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project: | project: | ||
===1.introduction=== | |||
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===2.method=== | |||
<br> in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ,like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit "crazy",but interesting. | <br> in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ,like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit "crazy",but interesting. | ||
===3.progress=== | |||
[[File:morphing——max.gif|400px]] | [[File:morphing——max.gif|400px]] | ||
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<br>Q: how to change the layer of different object in different time | <br>Q: how to change the layer of different object in different time | ||
===4.conclusion=== | |||
<br>1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill. | <br>1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill. | ||
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