25
edits
Bogacsuyok (talk | contribs) |
Bogacsuyok (talk | contribs) |
||
(8 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
The project "Te-Trees" is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users. | The project "Te-Trees" is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users. | ||
== The first trailer of "Te-trees" == | |||
[[File:Te-Trees_Trailer.mp4]] | [[File:Te-Trees_Trailer.mp4]] | ||
== The Documentation == | |||
[[File:CriticalVR_Tetrees_Documentation.pdf]] | [[File:CriticalVR_Tetrees_Documentation.pdf]] | ||
== User Experience Videos from Summaery 2018 == | |||
[https://vimeo.com/290524373 User 1 Highscore!] | |||
[https://vimeo.com | |||
[ | [https://vimeo.com/290530036 User 2 Exhausted!] | ||
== '''The Project''' == | == '''The Project''' == | ||
Line 32: | Line 28: | ||
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear. | The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear. | ||
'''Idea''' | '''Idea''' | ||
Line 40: | Line 37: | ||
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied. | Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied. | ||
'''Realization''' | '''Realization''' | ||
Line 48: | Line 46: | ||
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS. | The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS. | ||
'''Game Rules''' | '''Game Rules''' | ||
Line 56: | Line 55: | ||
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. | - The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. | ||
'''Ending''' | '''Ending''' | ||
Line 68: | Line 68: | ||
The game can be restarted by clicking CTRL+R command on the keyboard. | The game can be restarted by clicking CTRL+R command on the keyboard. | ||
'''Test''' | '''Test''' | ||
Line 76: | Line 77: | ||
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted] | [https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted] | ||
'''Conclusion''' | '''Conclusion''' | ||
Line 84: | Line 86: | ||
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game. | The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game. | ||
'''''All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann''''' | '''''All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann''''' |
edits