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  • #REDIRECT [[GMU:BioArt WS15/Crystals and cellular automata]]
    60 bytes (8 words) - 15:52, 10 October 2017
  • * Simple [[wikipedia:Cellular automaton|Cellular Automata]] (CA) * Multi-Level Cellular Automata
    2 KB (278 words) - 18:56, 2 December 2013
  • .... The custom PCB controlls the speed and rules used in the one-dimensional automata. To visualize the automate an 8x8 LED matrix is used. ...game-consoles in combination with a texture that was generated by cellular automata.
    5 KB (832 words) - 17:44, 20 May 2021
  • On the first weekend of the course we talked a bit about Cellular Automata and the "Game of life". While we did this, Martin showed us a Life Simulati
    600 bytes (96 words) - 10:01, 24 June 2016
  • === crystallization and cellular automata === ==Emergence of Creative Forms in Cellular Automata==
    6 KB (896 words) - 11:32, 6 January 2018
  • | using particle systems, InteractiveSwarmOrchestra; Boids and cellular automata | use a cellular automata simulation in a patch
    2 KB (296 words) - 11:51, 14 September 2014
  • === crystallization and cellular automata === ==Emergence of Creative Forms in Cellular Automata==
    6 KB (973 words) - 15:52, 10 October 2017
  • ...lular organisms and other life-like processes including crystal growing or automata concepts. The weekly seminar is split into two parts: theoretical and pract
    918 bytes (136 words) - 15:52, 15 July 2015
  • ==== Cellular Automata ====
    6 KB (818 words) - 23:03, 8 June 2016
  • * Pattern Formation (Cellular Automata and Turing Patterns) * What kind of computational processes are you most interested in? (Cellular Automata, Swarm Systems ...)
    8 KB (1,031 words) - 15:24, 6 February 2014
  • ...-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (ace
    2 KB (255 words) - 15:57, 10 October 2017
  • ...ose patterns using formal systems, such as rewriting grammars and Cellular Automata.<br> | 09: Textile Automata I
    15 KB (1,621 words) - 07:26, 9 May 2016
  • My first idea is to build a Physarum-inspired algorithm with Cellular Automata models than make a comparison between the simulation and the behavior of th
    3 KB (388 words) - 21:04, 15 August 2020
  • ...her forms demonstrating life-like processes, including crystal growing and automata patterns. The weekly seminar is split into two parts: theoretical and pract ...k 5. (November 17) [[/Crystals and cellular automata|crystals and cellular automata]] /with Leon Billerbeck, Liese Endler
    10 KB (1,253 words) - 20:52, 19 February 2021
  • ...-like processes will be followed while growing crystals and drawing simple automata patterns.
    4 KB (464 words) - 20:53, 19 February 2021
  • ...zine.com/archive/2009/02/weekend_project_cellular_automata_v.html Cellular Automata Video Synth]
    4 KB (597 words) - 16:16, 2 September 2010
  • ...idan Lawrence Onn "Cabaret Mechanical Movement: Mechanisms and How to Make Automata and Mechanical Sculpture" ISBN 9780952872900
    4 KB (494 words) - 19:47, 16 July 2014
  • ...em need not be complicated for its behavior to be highly complex. Cellular Automata (e.g rule 30) or reaction-diffusion models that Alan Turing developed just
    5 KB (767 words) - 11:27, 2 January 2021
  • | Cellular Automata, Neural Nets and Evolutionary Design<br> (Block Course)
    5 KB (716 words) - 09:58, 21 January 2016
  • [[Category:Automata]]
    6 KB (816 words) - 07:43, 4 October 2016
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