Page title matches
- ...eiger, die an der Programmierung von Mobiltelefonen interessiert sind, ist Mobile Processing unbedingt zu empfehlen. * {{Category:Mobile Processing}}756 bytes (98 words) - 08:25, 13 April 2010
- #REDIRECT [[Mobile Interaction Design]]39 bytes (4 words) - 14:21, 18 August 2010
- * Useful, not matter if you design for mobile or not: [[IFD:Course Interaction Design|General Principles of Interaction D ...p://www.boxesandarrows.com/view/four-key-principles Four Key Principles of Mobile User Experience Design]3 KB (459 words) - 20:38, 18 October 2013
- 1 KB (225 words) - 13:01, 15 August 2010
- * web application only accessible via mobile browsers922 bytes (116 words) - 09:06, 2 February 2011
- == Mobile Apps With HTML5 ==379 bytes (53 words) - 18:27, 23 January 2015
- ...s JavaScript; including CSS3) to create applications that will run on your mobile device. * Creative Coding on mobile devices8 KB (1,024 words) - 21:16, 30 March 2014
- [http://www.creandoaves.net/web/mobile/01/ HTML5 & CSS 1(a,b)]<br/> [http://www.creandoaves.net/web/mobile/02/index.html HTML5 & CSS 2(a,b)]<br/>1 KB (238 words) - 19:42, 12 January 2014
- 221 bytes (27 words) - 19:23, 10 November 2013
- #REDIRECT [[IFD:Mobile Apps with HTML5/merino]]47 bytes (7 words) - 10:19, 21 January 2014
- 647 bytes (88 words) - 14:36, 17 January 2014
- This is a small mobile website featuring the famous "Piazza" which is used by students to sell, sh A Mobile HTML5 Canvas Experiment of the Game Classic Breakout / Brick Out. You can u3 KB (431 words) - 22:23, 16 December 2013
- [https://dl.dropboxusercontent.com/u/79950682/mobile%20web/1st.html] [https://dl.dropboxusercontent.com/u/79950682/mobile%20web/2nd.html]488 bytes (73 words) - 11:30, 10 December 2013
- 233 bytes (23 words) - 09:26, 10 December 2013
- ...on a broken typewriter, character by character (by click(mouse) oder touch(mobile))1 KB (165 words) - 09:35, 3 December 2013
- 77 bytes (11 words) - 15:51, 26 March 2014
- 1 KB (188 words) - 17:47, 26 March 2014
- 882 bytes (96 words) - 12:10, 28 January 2014
- [[File:Ifd_collaborative-mobile-media_logo.png|right|320px|Collaborative Mobile Media]] ==Collaborative Mobile Media==13 KB (1,881 words) - 17:14, 21 March 2015
- 63 bytes (7 words) - 12:04, 19 November 2013
Page text matches
- ...eiger, die an der Programmierung von Mobiltelefonen interessiert sind, ist Mobile Processing unbedingt zu empfehlen. * {{Category:Mobile Processing}}756 bytes (98 words) - 08:25, 13 April 2010
- [[File:mobile-event.png]] [[File:mobile-list.png]]142 bytes (17 words) - 18:07, 11 June 2012
- == An Exploration on Mobile Interfaces with Adaptive Mapping Strategies in Pure Data == ...with the collaboration process and experience a way of making music with a mobile device. A wide range of complexity of control-mapping layers and their inte1 KB (157 words) - 16:00, 20 February 2012
- == Mobile Web- & Hybrid Apps With HTML5 == ==== Mobile Development ====444 bytes (52 words) - 15:38, 6 February 2014
- ==perpetuum mobile==423 bytes (56 words) - 11:36, 6 January 2018
- #REDIRECT [[PDCON:Conference/An Exploration on Mobile Interfaces with Adaptive Mapping Strategies in Pure Data]]112 bytes (15 words) - 17:57, 1 May 2012
- #REDIRECT [[PDCON:Conference/An Exploration on Mobile Interfaces with Adaptive Mapping Strategies in Pure Data]]112 bytes (15 words) - 17:56, 1 May 2012
- ...r oder die Couch zum spielen bevorzugt. Doch auch unterwegs wird gerne auf Mobile Spiele zurückgegriffen, während man zum Beispiel auf eine Verabredung war Viele Mobile Spiele fordern ein hohes Maß an Konzentration und können meistens nur im1,007 bytes (159 words) - 16:36, 31 March 2013
- ...inues to be sent to Arduino through serial messages. Hence, we can use our mobile phones to achieve the same parameters of output in both graphical and physi548 bytes (89 words) - 13:11, 24 May 2016
- [[File:Ifd_mobile-media-cultural-heritage_teaser.png|left|260px|Mobile Media & Cultural Heritage]]204 bytes (28 words) - 08:48, 12 August 2015
- * Useful, not matter if you design for mobile or not: [[IFD:Course Interaction Design|General Principles of Interaction D ...p://www.boxesandarrows.com/view/four-key-principles Four Key Principles of Mobile User Experience Design]3 KB (459 words) - 20:38, 18 October 2013
- -> mobile energy generation240 bytes (36 words) - 21:39, 26 June 2017
- * [[IFD:Mobile Device Applications]]258 bytes (26 words) - 10:45, 2 June 2011
- By building a mobile I want to simulate the birds migration in a haptic and tangible way.<br> ...e to a family tree. And the power, may it be warmth or wind, is moving the mobile. But the connection to the parents oder grand parents is not influenced. On3 KB (453 words) - 19:55, 25 November 2013
- ...ww.mobileprocessing.org mobile processing] Processing for [[JAVA]] enabled Mobile Phones * [http://jepstone.net/HiperPad HiperPad] Processing in a Mobile Browser3 KB (357 words) - 15:25, 20 October 2017
- ** IFD:MasterprojectSS16|Bauhaus Goes Mobile (Project) ** IFD:MobileMediaDesign-SS16|Mobile Media Design1 KB (169 words) - 16:31, 6 October 2016
- == Going Mobile ==78 bytes (8 words) - 17:47, 10 July 2014
- Applying MVC and PAC patterns in mobile applications<br />628 bytes (98 words) - 12:28, 15 February 2017
- * Download Mr. X Mobile: [http://www.qeevee.com/?page_id=360 http://www.qeevee.com/?page_id=360] * Mobile Dataplan2 KB (284 words) - 09:52, 10 July 2015
- ...nchro feedback of visualization and sound reacting to the same controls in mobile way. And creating a performance that combines the visualization with the so ...can generate different sounds. Hence, we can use the same controls in our mobile phones to achieve the same parameters which create the visual and audio int1 KB (171 words) - 15:45, 29 May 2016