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== Space 2 - Internal realities as exterior shell == | == Space 2 - Internal realities as exterior shell == | ||
The external reality is in a kind of | The external reality is in a kind of duelling, twisting relationship with the internal reality. The internal space is translated as the idea of 'bodies / bodily-ness'. The photogrammetric-models of bodies form the 'main frame' of the entire VR experience. It is not the space/scene where the viewer starts but it is within these twisted, distorted body formations that the spherical, metallic orbs are positioned, which function as the portals/entry-ways to all other scenes and thus, it is within these bodies that the other spaces exist. | ||
[[File:twist documentation WS20205.jpg]] | [[File:twist documentation WS20205.jpg]] | ||
[[File:twist documentation WS20206.jpg]] | [[File:twist documentation WS20206.jpg]] | ||
== Additional spaces include: Space 3: External reality as external 'mind space' / Computer style landscape == | == Additional spaces include: Space 3: External reality as external 'mind space' / Computer style landscape == |
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