GMU:Algorithmic Art/Christopher Heiden: Difference between revisions

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<br> [[Media:Waterfall__Game.pde|Waterfall__Game.pde]]
<br> [[Media:Waterfall__Game.pde|Waterfall__Game.pde]]
<br> [[Media:Ball.pde|Ball.pde]]
<br> [[Media:Ball.pde|Ball.pde]]
<br> [[Media:Menu_2.pde|Menu.pde]]|-
<br> [[Media:Menu_2.pde|Menu.pde]]
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Revision as of 15:54, 31 October 2018


Algorithm for Humans 1 — 19.10.18

Result Algorithm
Introductory Algorithm Result of the first analog algorithm reading line by line and execute the given instructions.



Algorithm for Humans 2 — 26.10.18

Result Algorithm
Algorithm for Humans 2 This time we had to write our own algorithm and give it an other student so he/she can try to draw it. The result you can see here.

Introductory Algorithm|-



Algorithm for Computers 1 — 26.10.18

Result Algorithm
Assignment_2 Presenting the first drawing imagine with Processing.

nestedForLoops.pde



Algorithm for Computers 2 — 02.11.18

Result Algorithm
BallGame Presenting a small little game which includes things we have learned last time like for-loops, if-clauses, variables and so on.


Score.pde
Stick.pde
Waterfall__Game.pde
Ball.pde
Menu.pde



Algorithm for Computers 3 — 02.11.18

Result Algorithm
Assignment_3 Showing a small grid using vertexes and neste-for-loops.

Assignment_3.pde