GMU:CRITICAL VR LAB/Paul Polze: Difference between revisions

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== Timeless Origin VR (Projekt) ==
== Timeless Origin VR (Project) ==
[[File:all_screenshots.jpg|none|900px|caption]]
[[File:all_screenshots.jpg|none|900px|caption]]
 
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== Homework ==
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Timeless Origin VR is a immersive vr movie (360, stereoscopic). It works with spatial 3D sound in ambisonic sound format (first order, ambisonix). Please use a vr headset with headphones in full volume while standing.
'''Lecture - Magritte VR Experience (PDF)'''
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[[File:SoSe2018_PaulPolze_MagritteVR_Homework.pdf]]
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To watch the high 8K resolution vr movie with spatial 3D sound visit: https://youtu.be/-2PJb137iPQ
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'''About'''
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This movie consists of abstract and intuitively designed objects that react to the frequencies of the different soundlayers. In addition, this movie used the possibilities of design, which are not based on real existing objects. The viewer is guided through various scenes, in which the viewer watching to audiorective objects. The project is be realized cinematically. A remix of the track "Nebulous Dawn" of the album "Zeit" of the band "Tangerine Dream" from the year 1972 formed the basis of a further visual interpretation and is also the auditive level of the movie. This movie should remind of the origin of electronic soundscapes.
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The materiality in the sound and in the picture stand for the typical characteristics of earlier media. This charakteristics survived to this day. Visual film noise and auditive tape noise are used to give the viewer a analogous like expirience and brings some imperfection to the movie.
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'''Technical Background'''
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The 360 stereoscopic vr video is created in 3D. After this the visual and auditive post production. It is possible to watch the movie on any vr glasses with headphones using youtube vr or other vr video player (make sure that “first order” of ambisonics for spatial sound format is supportet).
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[[File:equirectangular_view.jpg|none|900px|caption]]
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''Image 1: This is how looks a equirectangular video for a vr video player.''
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Nodes controlled various parameters of 3D objects using the volume of different soundtracks. For example, the displacement is influenced by a sound.
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[[File:MAP_TO.jpg|none|900px|caption]]
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''Image 2: Flowchart''

Latest revision as of 14:04, 2 November 2018

Timeless Origin VR (Project)

caption



Timeless Origin VR is a immersive vr movie (360, stereoscopic). It works with spatial 3D sound in ambisonic sound format (first order, ambisonix). Please use a vr headset with headphones in full volume while standing.

To watch the high 8K resolution vr movie with spatial 3D sound visit: https://youtu.be/-2PJb137iPQ

About

This movie consists of abstract and intuitively designed objects that react to the frequencies of the different soundlayers. In addition, this movie used the possibilities of design, which are not based on real existing objects. The viewer is guided through various scenes, in which the viewer watching to audiorective objects. The project is be realized cinematically. A remix of the track "Nebulous Dawn" of the album "Zeit" of the band "Tangerine Dream" from the year 1972 formed the basis of a further visual interpretation and is also the auditive level of the movie. This movie should remind of the origin of electronic soundscapes.

The materiality in the sound and in the picture stand for the typical characteristics of earlier media. This charakteristics survived to this day. Visual film noise and auditive tape noise are used to give the viewer a analogous like expirience and brings some imperfection to the movie.


Technical Background

The 360 stereoscopic vr video is created in 3D. After this the visual and auditive post production. It is possible to watch the movie on any vr glasses with headphones using youtube vr or other vr video player (make sure that “first order” of ambisonics for spatial sound format is supportet).

caption


Image 1: This is how looks a equirectangular video for a vr video player.

Nodes controlled various parameters of 3D objects using the volume of different soundtracks. For example, the displacement is influenced by a sound.

caption


Image 2: Flowchart