GMU:Algorithmic Art/Manuel Hartmann: Difference between revisions

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==Algorithm for Computers 2 — 26.10.18==
==Algorithm for Computers 2 — 26.10.18==
{| border="1"
|-
! style="width: 50%" | Algorithm
! style="width: 50%" | Rendering
|-
| For every cell in the grid draw a stickfigure with a random color.<br>
  A stickfigure is a glyph based visualization technique to visualize any kind of data.
  A circle is segmented in three parts, each 120°. One part for each value of the rgb color.
  Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°.
  I made the strokeWeight higher and colored all lines by the color it represents.
 
|  [[File:randomness.png|400px|First Sketch]]
|-
|}
<br>
<br>

Revision as of 20:39, 5 November 2018

Welcome to my digital sketchbook.

Algorithm for Humans 1 — 19.10.18

Algorithm Rendering
Code 1.png Rendering 1.png

Algorithm for Computers 1 — 19.10.18

Algorithm Rendering
For every frame, from every corner of the image one line is drawn to the current mouse position.
First Sketch



Algorithm for Humans 2 — 26.10.18

Algorithm Rendering
Code 2.png Rendering 2.png



Algorithm for Computers 2 — 26.10.18

Algorithm Rendering
For every cell in the grid draw a stickfigure with a random color.
 A stickfigure is a glyph based visualization technique to visualize any kind of data.
 A circle is segmented in three parts, each 120°. One part for each value of the rgb color.
 Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°.
 I made the strokeWeight higher and colored all lines by the color it represents.
 
First Sketch