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| [[File:rotation3.jpg|lines & rectangle rotation algorithm|600px]] | | [[File:rotation3.jpg|lines & rectangle rotation algorithm|600px]] | ||
| Another outcome of the algorithm above..<br><br> | | Another outcome of the algorithm above..<br><br> | ||
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==Algorithm for Computers 3 — 16.11.18== | |||
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! style="width: 50%" | Result | |||
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| [[File:Ohne Titel1.mp4|cosinus & sinus algorithm with noise|600px]] | |||
|Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse<br><br> | |||
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Revision as of 17:51, 10 December 2018
Algorithm for Computers 0 — 20.-27.10.18
Result | Algorithm |
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Filling an array with random points in an ascending interval and connecting those with triangles. random_lines_asc.pde |
Result | Algorithm |
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Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;) |
Algorithm for Computers 1 — 02.11.18
Result | Algorithm |
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Nested for Loop with a certain offset per point & frame funny_jittering5.pde |
Algorithm for Computers 2 — 9.11.18
Result | Algorithm |
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The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. |
Result | Algorithm |
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Another outcome of the algorithm above.. |
Algorithm for Computers 3 — 16.11.18
Result | Algorithm |
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cosinus & sinus algorithm with noise | Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse |