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! style="width: 50%" | Algorithm | ! style="width: 50%" | Algorithm | ||
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| [[File:moholyNagyQ1Supermatistic.jpg|400px]] | |||
| [[File:algorithm 1.jpg|400px]] | |||
| ''Homework / Introduction'' | |||
Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name. <br><br> | |||
[[Media:Introductory_algorithm.pdf|Link to Algorithm]]<br> <br> | |||
|- | |||
| | |||
[[File:moholyNagyQ1Supermatistic.jpg|400px]] | |||
| Recreating Q1 Supermatistic by László Moholy-Nagy. <br><br> | | Recreating Q1 Supermatistic by László Moholy-Nagy. <br><br> | ||
<br> [[Media:moholyNagyQ1Supermatistic.pde|Link to Algorithm]] | |||
|- | |- | ||
|[[File:moholyNagyAXLII.jpg|400px]] | |[[File:moholyNagyAXLII.jpg|400px]] | ||
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<br> | <br> | ||
<br> | <br> | ||
==26.10.2018 - Week 2== | ==26.10.2018 - Week 2== | ||
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! style="width: 50%" | Algorithm | ! style="width: 50%" | Algorithm | ||
|- | |- | ||
| [[File:20181031_grid in turquoise. | | [[File:20181031_grid in turquoise.jpg|400px]] | ||
| Creating a 2D grid structure, using nested for loops in Processing. <br><br> | | Creating a 2D grid structure, using nested for loops in Processing. <br><br> | ||
<br> [[Media:sketch_181031a.pde|Link to Algorithm]] | |||
|- | |||
|} | |||
==02.11.2018 - Week 3== | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:schotter-georgNees 1.jpg|400px]] <br> | |||
| Recreating "Schotter" by Georg Nees in class. | |||
<br> [[Media:schotter_georgnees.pde|Link to Algorithm]] | |||
|- | |||
| [[File:20181102_brownschweBewegung_3.JPG|400px]] <br><br> | |||
[[File:brownscheBewegung-orthogonal1.jpg|400px]] | |||
| Experimenting with Brownian Motion in class. | |||
<br> [[Media:brownscheBewegung.pde|Link to Algorithm - random directions]] | |||
<br> [[Media:brownscheBewegung_orthogonaleLinien.pde|Link to Algorithm - orthogonal directions]] | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:strahlen1.JPG|400px]] <br> | |||
| some more experiments on randomness. | |||
<br> [[Media:strahlen.pde|Link to Algorithm]] | |||
|- | |||
|[[File:floatingCirclesF.mp4|400px]] <br> | |||
|[[Media:floatingCircles.pde|Link to Algorithm]] | |||
|- | |||
|[[File:PoppingCircles.mp4|400px]] <br> | |||
|[[Media:poppingCircles.pde|Link to Algorithm]] | |||
|- | |||
|} | |||
==09.11.2018 - Week 4== | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:noise-joyDivision1.jpg|500px]] <br><br> | |||
[[File:noise-joyDivision3.jpg|500px]] <br><br> | |||
[[File:noise-joyDivision2.jpg|500px]] | |||
| Experiments with the noise function in class. idea from the "Unknown Pleasures" Poster by Joy Division. | |||
<br> [[Media:noise_joyDivision_pde.pde|Link to Algorithm]] | |||
|- | |||
|} | |||
==22.11.2018 - Week 5== | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
| | |||
[[File:weltexplosion2.jpg|500px]] <br><br> | |||
[[File:weltexplosion1.jpg|500px]] <br><br> | |||
[[File:wellenaufzeichnung3.jpg|500px]]<br><br> | |||
[[File:wellenaufzeichnung2.jpg|500px]]<br><br> | |||
[[File:wellenaufzeichnung0.jpg|500px]]<br><br> | |||
[[File:wellenaufzeichnung1.jpg|500px]]<br><br> | |||
| | |||
<br> | |||
some experiment on moving waves with randomness and noise, starting from one point in the middle or from two points on the left and right edges. | |||
Somehow lost some files. but they all are based on the same algorithm, with different settings in color, size, speed and number : | |||
[[Media:wellenaufzeichnung.txt|Link to Algorithm]] | |||
|- | |||
|} | |||
==30.11.2018 - Week 6== | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
| | |||
[[File:hütte02.jpg|400px]]<br><br> | |||
[[File:hütte03.jpg|400px]]<br><br> | |||
[[File:hütte04.jpg|400px]] | |||
| | |||
we started to work with images. | |||
each pixel is referring to a line. the length of the lines and their number and distance is depending on the x coordinate of the mouse. | |||
[[Media:h_tte.pde|Link to Algorithm]] | |||
|- | |||
| | |||
[[File:bäume-grün.jpg|400px]] | |||
| | |||
I used a similar technique to create christmas postcards. | |||
The first one is a photo of trees in winter and only the darkest parts of the picture are shown. I printed the result with a pen plotter. | |||
[[Media:b_ume.pde|Link to Algorithm]] | |||
|- | |||
| | |||
[[File:kerze.jpg|400px]] | |||
| | |||
The second one is a candle and only the brighter pixels are displayed. The pixels are simplified into two orthogonal lines. Their length is depending on their brightness. | |||
I don't know why, but this one could not be printed with the plotter. | |||
[[Media:kerze.pde|Link to Algorithm]] | |||
|- | |||
|} | |||
==14.12.2018 - Week 7== | |||
{| border="1" | |||
|- | |- | ||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
| | |||
[[File:pixelSorting_02.jpg|400px]] | |||
|This is a result from the so called Pixel Sorting technique we did in class. | |||
Original Picture is a portrait of Richard Avedon by Jacques-Henri Lartique, 1966. | |||
[[Media:pixelSorting.pde|Link to Algorithm]] | |||
|- | |||
| | |||
[[File:pictureTo3dLines2.jpg|400px]] <br> <br> | |||
[[File:pictureTo3dLines1.jpg|400px]] | |||
|We also started to work within a 3d environment. we loaded images and made the height of their pixels depending on their brightness. <br> | |||
As images, I took some results of earlier algorithms, <br> | |||
the first is the one from the grid lesson <br> | |||
the other one from the balloon lesson. I like that one because in 2d it looks to me like a growing earth ball and in 3d like beautiful snowy mountains. | |||
[[Media:peasyCam_dreiDmitBild_berge.pde|Link to Algorithm]] | |||
|- | |||
|} | |||
==HGP-Algorithms== | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:1-curves.jpg| 400px]]<br><br> | |||
| My first algortithm was only about creating an intersting pattern, but it didn't really came out like I expected it. I forgot to write, that the lines should go from the left to the right edge of the paper. and I wrote a second algorithm underneath, but the HGP assumed them as one algorithm, which made it maybe a bit difficult to understand what to do. But it looks very intersting and abstract and I at least learned how difficult it is to give correct advises and to make another person realize an image that only exists in ones head. | |||
|- | |||
|[[File:2-verschobeneRechtecke1.jpg | 400px]]<br> | |||
[[File:2-verschobeneRechtecke2.jpg | 400px]]<br> | |||
| [[File:2-verschobeneRechtecke.jpg | 400px]]<br> | |||
In this algorithm we should include randomness. I wanted to create a rectengular spiral, by drawing 3 lines in a 90 degeree angle and one line in an angle choosen by the HGP. I reduced the area for the angles so that the algorithm would work, but i maybe should have reduced it more, so that there are more lines and a more interesting image. | |||
|- | |||
|[[File:3-noiseNotation.jpg | 400px]]<br> | |||
| Noise Notation | |||
This algorithm was about collecting parameters and numbers out of our surrounding. I choose the topic noise, because I had a class about Urban Soundscapes in the last semester and I wanted to try a simple form of notation. The HGP shouldonly focus on the hearing in crowded places. I did not say whether to draw the waves on top of each other or under each other, thats why there are these 2 different forms in the result. I like it, that you can see the differences between the different places where the noise was notated and I had fun hearing about what some significant wave forms mean (like screaming kids on the ice rink) | |||
|- | |||
|[[File:ble.jpg | 200px]] [[File:ble_cover.jpg | 200px]]<br><br> | |||
[[File:4-bild dreiecke.jpg | 400px]]<br> | |||
| | |||
[[File:4-bild-algorithmus.jpg | 400px]]<br><br> | |||
This weeks topic was all about working with images, so the HGP algorithm is, too. I wanted to see, how one can edit images with some simple steps, so that you can not see the original content of the picture any more. <br> | |||
I choose a face as a subject of the picture, because normally one could still recognize some parts like the eyes, even if they are in a different position. But due to the blue colour of the original image, it is even hard to find the eyes. <br> | |||
The triangle segments of the image sholn't be arranged randomly, so I choose to let the HGP arrange them by following the parameters of a text and write this text next to the new generated image. If there is a description to a picture, it changes the content of what we see, so I liked the idea, that through the citation the viewer can search for a new sense in the new picture. | |||
|- | |||
|} |
Latest revision as of 13:40, 6 January 2019
19.10.2018 - Week 1
Result | Algorithm |
---|---|
Homework / Introduction
Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name. | |
Recreating Q1 Supermatistic by László Moholy-Nagy. | |
Recreating AXL II by László Moholy-Nagy. |
26.10.2018 - Week 2
Result | Algorithm |
---|---|
Creating a 2D grid structure, using nested for loops in Processing. |
02.11.2018 - Week 3
Result | Algorithm |
---|---|
|
Recreating "Schotter" by Georg Nees in class. |
|
Experimenting with Brownian Motion in class.
|
Result | Algorithm |
|
some more experiments on randomness. |
|
Link to Algorithm |
|
Link to Algorithm |
09.11.2018 - Week 4
Result | Algorithm |
---|---|
|
Experiments with the noise function in class. idea from the "Unknown Pleasures" Poster by Joy Division. |
22.11.2018 - Week 5
Result | Algorithm |
---|---|
Somehow lost some files. but they all are based on the same algorithm, with different settings in color, size, speed and number : Link to Algorithm |
30.11.2018 - Week 6
Result | Algorithm |
---|---|
we started to work with images. each pixel is referring to a line. the length of the lines and their number and distance is depending on the x coordinate of the mouse. | |
I used a similar technique to create christmas postcards. The first one is a photo of trees in winter and only the darkest parts of the picture are shown. I printed the result with a pen plotter. | |
The second one is a candle and only the brighter pixels are displayed. The pixels are simplified into two orthogonal lines. Their length is depending on their brightness. I don't know why, but this one could not be printed with the plotter. |
14.12.2018 - Week 7
Result | Algorithm |
---|---|
This is a result from the so called Pixel Sorting technique we did in class.
Original Picture is a portrait of Richard Avedon by Jacques-Henri Lartique, 1966. | |
We also started to work within a 3d environment. we loaded images and made the height of their pixels depending on their brightness. As images, I took some results of earlier algorithms, |