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„Magritte Total“ is an VR experience in memory of the surrealistic painter Rene Magritte. It is a possibilty to realize his visual world in VR. The user startet in a white room and is than guided throug different scenes. From a cineastic point of view the user can only look and listen arround without interacting with controller. That could be one way of the future of cinema. | „Magritte Total“ is an VR experience in memory of the surrealistic painter Rene Magritte. It is a possibilty to realize his visual world in VR. The user startet in a white room and is than guided throug different scenes. From a cineastic point of view the user can only look and listen arround without interacting with controller. That could be one way of the future of cinema. | ||
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Elements of Rene Magrittes images are the basic for further development in VR. The idea was not to copy his images exactly. The idea was to make it look like his images. | Elements of Rene Magrittes images are the basic for further development in VR. The idea was not to copy his images exactly. The idea was to make it look like his images. | ||
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The character is easily designed in MakeHuman and exported as FBX to Unity. In Unity the 3D-Modell was rigged. The behaver of the Model is like a pup when gravity affects to. | The character is easily designed in MakeHuman and exported as FBX to Unity. In Unity the 3D-Modell was rigged. The behaver of the Model is like a pup when gravity affects to. | ||
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To realize the idea of raining characters there was an own emitter system with some code created. The emitter is then duplicated. The Emitters are creating duplicated game object, which are falling on the ground. After a few minutes the game object are destroyed, because at the end there are many of these characters and his cost performance especially in VR. The user don't see the disappearing of the characters, because at this time he is up in sky above the clouds. | To realize the idea of raining characters there was an own emitter system with some code created. The emitter is then duplicated. The Emitters are creating duplicated game object, which are falling on the ground. After a few minutes the game object are destroyed, because at the end there are many of these characters and his cost performance especially in VR. The user don't see the disappearing of the characters, because at this time he is up in sky above the clouds. | ||
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The Steam-VR-Cam or in other words the point of view is animated. The animation starts when the user is entering a trigger zone in the first white room. Also, the characters are only falling, after entering. | The Steam-VR-Cam or in other words the point of view is animated. The animation starts when the user is entering a trigger zone in the first white room. Also, the characters are only falling, after entering. | ||
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Revision as of 19:57, 9 March 2019
Magritte Total – VR Experience
Vimeo: https://vimeo.com/paulpolze/magrittetotal
Synopsis:
„Magritte Total“ is an VR experience in memory of the surrealistic painter Rene Magritte. It is a possibilty to realize his visual world in VR. The user startet in a white room and is than guided throug different scenes. From a cineastic point of view the user can only look and listen arround without interacting with controller. That could be one way of the future of cinema.
Stills
Moodboard
Elements of Rene Magrittes images are the basic for further development in VR. The idea was not to copy his images exactly. The idea was to make it look like his images.
Screenshot MakeHuman
The character is easily designed in MakeHuman and exported as FBX to Unity. In Unity the 3D-Modell was rigged. The behaver of the Model is like a pup when gravity affects to.
Screenshot Code Emitter
To realize the idea of raining characters there was an own emitter system with some code created. The emitter is then duplicated. The Emitters are creating duplicated game object, which are falling on the ground. After a few minutes the game object are destroyed, because at the end there are many of these characters and his cost performance especially in VR. The user don't see the disappearing of the characters, because at this time he is up in sky above the clouds.
Screenshot Animation
The Steam-VR-Cam or in other words the point of view is animated. The animation starts when the user is entering a trigger zone in the first white room. Also, the characters are only falling, after entering.
Screenshot 3D Sound
The sound in this project is spatial. Every sound from a object has a maximum distance. There are also reverb zones added. The falling apple needed code to make sound when colliding with ground.