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For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action. | For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action. | ||
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[[File:code_open canvas.png|900px]] | |||
For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene. | |||
[[File:code_open canvas.png|900px]] |
Revision as of 17:13, 22 March 2019
The Garden of Earthly Delights
a VR experience through heaven and hell, as pictured by Hieronymus Bosch.
Video Documentation:
Vimeo: https://vimeo.com/325904015
Idea:
"The Garden of Earthly Delights" is a VR experience that allows a close sight of the famous painting "The Garden of Earthly Delights", by Hieronymus Bosch, and to experience the rich and surrealistic world inside it. The experience plays with the sounds and the graphics, recreating two different scenes: the first one, a simple exhibition room with triptych painting, that deploys showing its inside when the player gets closer, and the second scene (and the surrealistic one), that tries to transport the player to the inside of the piece.
For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action.
For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene.