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For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene. | For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene. | ||
[[File: | [[File:surreal_Scene.png|900px]] |
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