GMU:VR Experience Designers/Carlos García Fernández: Difference between revisions

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[[File:scuplGL.png|500px]]
[[File:scuplGL.png|500px]]
The sound is also created with different origins, by doing so the player can hear different sources of ambient sound, showing the different between the "heaven" and the "hell" area. The skybox was also modified, and some fog effect added, to create more depth.

Revision as of 17:22, 22 March 2019

The Garden of Earthly Delights

a VR experience through heaven and hell, as pictured by Hieronymus Bosch.


Garden intro.jpg


Video Documentation:

Vimeo: https://vimeo.com/325904015

Idea:

"The Garden of Earthly Delights" is a VR experience that allows a close sight of the famous painting "The Garden of Earthly Delights", by Hieronymus Bosch, and to experience the rich and surrealistic world inside it. The experience plays with the sounds and the graphics, recreating two different scenes: the first one, a simple exhibition room with triptych painting, that deploys showing its inside when the player gets closer, and the second scene (and the surrealistic one), that tries to transport the player to the inside of the piece.


Surreal.jpg


For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action.


Code open canvas.png


For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene.

Surreal Scene.png


To represent some of the creatures from the painting, some "living things" where modelled with the online tool "SculptGL", and the imported to unity, where the textures were applied. Also some motion was added to them, as well as particles systems and "smoke" effects.

ScuplGL.png

The sound is also created with different origins, by doing so the player can hear different sources of ambient sound, showing the different between the "heaven" and the "hell" area. The skybox was also modified, and some fog effect added, to create more depth.