(31 intermediate revisions by the same user not shown) | |||
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=for Computers= | =for Computers= | ||
==Kasimir Malewitsch's bird== | ==I: Kasimir Malewitsch's bird== | ||
''Originally based on the task to recreate a piece of Kasimir Malewitsch, I accidentally arranged forms more in a way a bird looks like and decided to continue that approach instead.'' | |||
{| border="1" | {| border="1" | ||
|- | |- | ||
Line 6: | Line 8: | ||
! style="width: 50%" | Algorithm | ! style="width: 50%" | Algorithm | ||
|- | |- | ||
|[[File:Kasimirbird.png| | |[[File:Kasimirbird.png|450px]] | ||
|<source lang=java> | |<source lang=java> | ||
void setup() { | void setup() { | ||
Line 84: | Line 86: | ||
line(235,420,235,520); | line(235,420,235,520); | ||
text( "x: " + mouseX + " y: " + mouseY, mouseX, mouseY ); | text( "x: " + mouseX + " y: " + mouseY, mouseX, mouseY ); | ||
} | |||
</source> | |||
|- | |||
|} | |||
==II: Cute Bauhaus== | |||
''Here recreation was also the topic, refined with some first simple interaction.'' | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:cutebauhaus (Konvertiert)-quicktime.mov|500px]] | |||
|<source lang=java> | |||
void setup() { | |||
size(500,500); | |||
frameRate(60); | |||
} | |||
void draw() { | |||
background (255); | |||
line(20,30,70,80); | |||
line(0,0,100,100); | |||
size(500, 500); | |||
background(300, 200, 100); | |||
strokeWeight(50); | |||
line(100, 500, 400, 80); | |||
line(5, 400, 400, 330); | |||
noFill(); | |||
stroke(0, 0, 200); | |||
strokeWeight(5); | |||
ellipse(mouseX, mouseY, 400, 300); | |||
//here i draw a red square | |||
noStroke(); | |||
fill(255,0,0); | |||
rect(100,150,150,150); | |||
//circle | |||
fill(0); | |||
ellipse(300,355,150,150); | |||
//triangle | |||
fill(255,255,0); | |||
beginShape(); | |||
vertex(250,150); | |||
vertex(400,150); | |||
vertex(325,mouseY); | |||
endShape(); | |||
rect(10, 10, 30, 30); | |||
noFill(); | |||
strokeWeight(40); | |||
rect(400, 300, 100, 50); | |||
} | |||
} | |||
} | |||
} | |||
</source> | |||
|- | |||
|} | |||
==III: Cat's Eyes== | |||
''My first nested for loops sketch with some slight random function adventures that resulted in unexpected "eye like" circles, maybe cat's eyes. I would like to use those eyes in a future sketch!'' | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:katzenaugen (Konvertiert)-quicktime.mov|500px]] | |||
|<source lang=java> | |||
int gap=100; | |||
void setup(){ | |||
size(800,600); | |||
background(0,230,115); | |||
smooth(8); | |||
} | |||
void draw(){ | |||
float speed= sin(1)*30; | |||
frameRate(speed); | |||
for(int i=1; i<=7; i+=1) { | |||
for (int j=1; j<=5; j+=1){ | |||
int xPos=i*gap; | |||
int yPos=j*gap; | |||
float ellWidth=random(100); | |||
float ellHeight=random(100); | |||
float R=random(100,255); | |||
float G=random(100,255); | |||
float B=random(100,255); | |||
noStroke(); | |||
fill(R,G,B); | |||
ellipse(xPos,yPos,ellWidth,ellHeight); | |||
} | |||
} | |||
} | |||
</source> | |||
|- | |||
|} | |||
==IV: Butterflies== | |||
''Again in this sketch I benefited from unexpected "errors" while trying to get more into arrays and their use. Originally I just wanted to create different rectangular forms that are kept in the frame like fish in an aquarium and step back when they reach the boarder. But what i actually got was some pixelated flickering things, that, I guess could be seen in an abstract pixel art universe as butterflies. Obviously I still don't understand arrays and there consequences for following code lines fully, but I like the result and kept it.'' | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
|[[File:butterflies (Konvertiert)-quicktime.mov]] | |||
|<source lang=java> | |||
int num=50; //number of butterflies, but actually around 5 "form" one... | |||
int stepLength=10; //tempo of them | |||
int x[]= new int [num]; | |||
int y[]= new int [num]; | |||
int w[]= new int [num]; | |||
int h[]= new int [num]; | |||
void setup() { | |||
rectMode(CENTER); | |||
size(1280,720); | |||
background(255); | |||
noStroke(); | |||
for(int i=0; i<x.length; i++){ | |||
x[i]=(int)random(width); // random position of the butterflies | |||
y[i]=(int)random(height); | |||
w[i]=(int)random(20,80); | |||
h[i]=(int)random(20,80); | |||
} | |||
} | |||
void draw() { | |||
background(255); | |||
rectMode(CENTER); | |||
for(int i=0; i<x.length-1; i++){ | |||
int newX=x[i]+=random(-stepLength,stepLength); //move the butterflies | |||
int newY=y[i]+=random(-stepLength,stepLength); | |||
if(newX<0) newX = width; | |||
else if(newX>width) newX = 0; | |||
if(newY<0) newY = height; //keep them | |||
else if(newY>height) newY = height; | |||
x = append(x, newX); | |||
y = append(y, newY); // I guess this results in "butterfly effect" | |||
if(x.length > num){ | |||
x = subset(x, 1); | |||
y = subset(y, 1); | |||
rect(x[i],y[i],w[i],h[i]); | |||
} | |||
fill(x[i],y[i],150); //mellow colours | |||
} | |||
} | } | ||
</source> | </source> | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:24, 23 March 2019
for Computers
I: Kasimir Malewitsch's bird
Originally based on the task to recreate a piece of Kasimir Malewitsch, I accidentally arranged forms more in a way a bird looks like and decided to continue that approach instead.
II: Cute Bauhaus
Here recreation was also the topic, refined with some first simple interaction.
Result | Algorithm |
---|---|
void setup() {
size(500,500);
frameRate(60);
}
void draw() {
background (255);
line(20,30,70,80);
line(0,0,100,100);
size(500, 500);
background(300, 200, 100);
strokeWeight(50);
line(100, 500, 400, 80);
line(5, 400, 400, 330);
noFill();
stroke(0, 0, 200);
strokeWeight(5);
ellipse(mouseX, mouseY, 400, 300);
//here i draw a red square
noStroke();
fill(255,0,0);
rect(100,150,150,150);
//circle
fill(0);
ellipse(300,355,150,150);
//triangle
fill(255,255,0);
beginShape();
vertex(250,150);
vertex(400,150);
vertex(325,mouseY);
endShape();
rect(10, 10, 30, 30);
noFill();
strokeWeight(40);
rect(400, 300, 100, 50);
}
}
}
} |
III: Cat's Eyes
My first nested for loops sketch with some slight random function adventures that resulted in unexpected "eye like" circles, maybe cat's eyes. I would like to use those eyes in a future sketch!
Result | Algorithm |
---|---|
int gap=100;
void setup(){
size(800,600);
background(0,230,115);
smooth(8);
}
void draw(){
float speed= sin(1)*30;
frameRate(speed);
for(int i=1; i<=7; i+=1) {
for (int j=1; j<=5; j+=1){
int xPos=i*gap;
int yPos=j*gap;
float ellWidth=random(100);
float ellHeight=random(100);
float R=random(100,255);
float G=random(100,255);
float B=random(100,255);
noStroke();
fill(R,G,B);
ellipse(xPos,yPos,ellWidth,ellHeight);
}
}
} |
IV: Butterflies
Again in this sketch I benefited from unexpected "errors" while trying to get more into arrays and their use. Originally I just wanted to create different rectangular forms that are kept in the frame like fish in an aquarium and step back when they reach the boarder. But what i actually got was some pixelated flickering things, that, I guess could be seen in an abstract pixel art universe as butterflies. Obviously I still don't understand arrays and there consequences for following code lines fully, but I like the result and kept it.
Result | Algorithm |
---|---|
int num=50; //number of butterflies, but actually around 5 "form" one...
int stepLength=10; //tempo of them
int x[]= new int [num];
int y[]= new int [num];
int w[]= new int [num];
int h[]= new int [num];
void setup() {
rectMode(CENTER);
size(1280,720);
background(255);
noStroke();
for(int i=0; i<x.length; i++){
x[i]=(int)random(width); // random position of the butterflies
y[i]=(int)random(height);
w[i]=(int)random(20,80);
h[i]=(int)random(20,80);
}
}
void draw() {
background(255);
rectMode(CENTER);
for(int i=0; i<x.length-1; i++){
int newX=x[i]+=random(-stepLength,stepLength); //move the butterflies
int newY=y[i]+=random(-stepLength,stepLength);
if(newX<0) newX = width;
else if(newX>width) newX = 0;
if(newY<0) newY = height; //keep them
else if(newY>height) newY = height;
x = append(x, newX);
y = append(y, newY); // I guess this results in "butterfly effect"
if(x.length > num){
x = subset(x, 1);
y = subset(y, 1);
rect(x[i],y[i],w[i],h[i]);
}
fill(x[i],y[i],150); //mellow colours
}
} |