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The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. | The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. | ||
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The full four minutes animation is availabe under: | |||
https://www.dropbox.com/s/12amho1wu9wu6wd/190331_SEEDS_WIP_preview.mp4?dl=0 | |||
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Revision as of 21:28, 31 March 2019
SEEDS VR
- an immersive fulldome animation in the virtual dome
VIDEO DOCUMENTATION: https://vimeo.com/327600741
SYNOPSIS: Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it. The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality.
The full four minutes animation is availabe under: https://www.dropbox.com/s/12amho1wu9wu6wd/190331_SEEDS_WIP_preview.mp4?dl=0
IDEA: With SEEDS VR you can experience the 180° animation "SEEDS" without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore also used in the design and development process of the actual fulldome show "SEEDS", including the development of the choreography for the live dancer.
"SEEDS" will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.
THE ANIMATION: The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator. The Rendering of that "fisheye" footage was than transcoded into an equirectangular image with the VR Plugin "VR:Converter" of Adobe After Effects 2018.
THE VIRTUAL DOME: The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript (FlipNormalsShader) that flips the normals had to be added. Another skript (ThirdPersonCameraSkript) to add a "Third Person Camera" and therefore enable the spectator to "turn the head" inside of the virtual dome was coded and applied to the Main Camera.
THE STAGE DESIGN: At last, a number of balls in different shades of yellow, orange and red were added to the scene. The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.) These balls should therefore appear at a certain point of the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a "Coroutine" method with a delay is used.