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*[[Week 9. Artists References 90' and contemporary VR]] | *[[Week 9. Artists References 90' and contemporary VR]] | ||
*[[Week 9. Concept Sketches]] | *[[Week 9. Concept Sketches]] | ||
Virtuality and Immersion | |||
For a long time, the concept of virtuality has been spreading throughout our everyday life as a form of narratives. Storytelling in all its forms immerses the audience in a facsimile of the outside world as a means of interpreting and understanding our culture. Examples of tools that have been utilized for such virtuality include: (1) black ink - paper, (2) camera - actor - stage set, (3) the public - web platforms, etc. Children's books have often been written in order to convey the dangers of the outside world. The Library of Babel, made up of hexagonal galleries reflecting the infinite periodicity of the universe, has been constructed over and over again in our heads by the language of Borges. Every single day, local cinema, TV channels, Netflix and Amazon deliver countless stories which lure the audience in front of high definition LED screens. Through social networks and streaming services, the border between producer and consumer has been blurred, as people can now easily broadcast their own or virtual character's life. |
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