76
edits
No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
'''Final Presentation''' | '''Final Presentation''' | ||
[[File:landscape.jpg|700px]] | |||
In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the followings. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
. | In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the followings. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
. | ||
Line 32: | Line 34: | ||
'''Difficulties that I have encountered''' | '''Difficulties that I have encountered''' | ||
[[File:Screen Shot 2019-07-15 at 10.07.09 PM.png|560px]] | |||
The result turn out that not all the models are easy to apply to my project. Building a proper models to be used is not as easy as I thought. Sometimes the background doesn’t fit and some meshes have too much mistakes so that unity can not run so well. The other difficulties that I have faced with, was that somehow meshes from photogrammetry are super large. Even I have cut some parts of the mesh, when we bring it to Unity, the rest is still there. And the central axis is another big issue to arrange meshes by Unity. So, **advice**, if you want to use the models from photogrammetry for your project, try first to figure out how to idealize the meshes.
| The result turn out that not all the models are easy to apply to my project. Building a proper models to be used is not as easy as I thought. Sometimes the background doesn’t fit and some meshes have too much mistakes so that unity can not run so well. The other difficulties that I have faced with, was that somehow meshes from photogrammetry are super large. Even I have cut some parts of the mesh, when we bring it to Unity, the rest is still there. And the central axis is another big issue to arrange meshes by Unity. So, **advice**, if you want to use the models from photogrammetry for your project, try first to figure out how to idealize the meshes.
| ||
Line 38: | Line 42: | ||
'''The Plan for the Future''' | '''The Plan for the Future''' | ||
[[File:Screen Shot 2019-07-15 at 10.01.58 PM拷貝.png|400px]] | |||
During the class I have also built up other scene like a huge self-generated and rotating model with different geometric shapes and another scene using the alpha pattern from models to create a white clean gallery room of patterns. It could be a good idea to combine this three scenes together with portals, so that users can have more things to go around rather than only abstract graphical objects. The other possibility is to add a image capture function. I have observed the by the VR showcase, the projection on the wall from the user with VR glasses on doesn’t transmit relevant messages. It might be cooler to use synthesize technique to send images to others or with a printer printing out pictures simultaneously. So that the VR installation could be more completed. Last, I have to make more models with photogrammetry! | During the class I have also built up other scene like a huge self-generated and rotating model with different geometric shapes and another scene using the alpha pattern from models to create a white clean gallery room of patterns. It could be a good idea to combine this three scenes together with portals, so that users can have more things to go around rather than only abstract graphical objects. The other possibility is to add a image capture function. I have observed the by the VR showcase, the projection on the wall from the user with VR glasses on doesn’t transmit relevant messages. It might be cooler to use synthesize technique to send images to others or with a printer printing out pictures simultaneously. So that the VR installation could be more completed. Last, I have to make more models with photogrammetry! | ||
edits