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All the skybox texture are 360 degree image taken by me using RICOH THETA V camera which imported to UNITY as cubemap. Some of these images are edited using GIMP. | All the skybox texture are 360 degree image taken by me using RICOH THETA V camera which imported to UNITY as cubemap. Some of these images are edited using GIMP. | ||
[[File:City360.jpg]][[File:Example.jpg]][[File:Example.jpg]][[File:Example.jpg]][[File:Example.jpg]] | [[File:City360.jpg|400px]][[File:Example.jpg]][[File:Example.jpg]][[File:Example.jpg]][[File:Example.jpg]] | ||
'''NOTE:''' In UNITY 2018.3.12f1 Personal, it is impossible to change the skybox using animation or timelines like other GameObject does. So I have to add a script and the corresponding Skybox Material to a GameObject (named Timeline_<name>) which is enabled by Timeline. | '''NOTE:''' In UNITY 2018.3.12f1 Personal, it is impossible to change the skybox using animation or timelines like other GameObject does. So I have to add a script and the corresponding Skybox Material to a GameObject (named Timeline_<name>) which is enabled by Timeline. |
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