GMU:Max and I/Introduction: Difference between revisions

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===Patches===
===Patches===
*[[:File:05 tutorial more objects 2.maxpat]] (counter)
*[[:File:counter-1.maxpat]]
*[[:File:00-random-sound.maxpat]] (random sound)
*[[:File:counter-2.maxpat]]
*[[:File:movie-1.maxpat]]
*[[:File:movie-2.maxpat]]
*[[:File:movie-3.maxpat]]


===Homework===
===Homework===
Make your own sequencer. See example for ideas:
*Make your own video/image sequencer.
*[[:File:00-sequencer.maxpat]] (sequencer)

Latest revision as of 08:54, 17 October 2019

Max

“The basic language of Max and its sibling programs is that of a data-flow system: Max programs (named patches) are made by arranging and connecting building-blocks of objects within a patcher, or visual canvas.” https://en.wikipedia.org/wiki/Max_(software)

“Max supports six basic atomic data types that can be transmitted as messages from object to object: int, float, list, symbol, bang, and signal (for MSP audio connections).” ibid

“Max is typically learned through acquiring a vocabulary of objects and how they function within a patcher; for example, the metro object functions as a simple metronome, and the random object generates random integers.” ibid

“Max/MSP/Jitter comes with about 600 of these objects as the standard package; extensions to the program can be written by third-party developers as Max patchers”(ibid)

Patches

Homework

  • Make your own video/image sequencer.