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'''Dropbox folder with our class material'''<br> | '''Dropbox folder with our class material'''<br> | ||
https://www.dropbox.com/sh/236vfumto2evj0m/AACs9st-ILFBvFU9bzexjqRVa?dl=0 | https://www.dropbox.com/sh/236vfumto2evj0m/AACs9st-ILFBvFU9bzexjqRVa?dl=0 | ||
{{Template:VR Toolbox}} | |||
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[[Category:Jörg Brinkmann]] | [[Category:Jörg Brinkmann]] |
Latest revision as of 12:24, 9 February 2020
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 17.10.2019, 15:15
Description
Registration
Send an e-mail until April 2nd to joerg.brinkmann@uni-weimar.de. Please include the following information:
Subject/title of your e-mail:
VR Essays
Content
- your full name
- program and semester
- matriculation number
- describe in a few sentences why you want to take the course
- If you have any material about your creative work online or digitally available, please send links or attach files to the email
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.
Please read carefully
If you don’t apply on time or don’t get accepted, you can’t participate in the class
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.
Student works
Syllabus
17.10.2019
Introduction
24.10.2019
no class
Dropbox folder with our class material
https://www.dropbox.com/sh/236vfumto2evj0m/AACs9st-ILFBvFU9bzexjqRVa?dl=0
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)