GMU:Critical VR Lab I/Dennis Siegert: Difference between revisions

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<iframe width="560" height="315" src="https://www.youtube.com/embed/14deEa_3CtQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
'''Subway Scene:'''
 
Living in New York for a while made me think back to taking the metro from Flushing to Queens. Reminiscent of the feeling I wanted to create an atmosphere where it is similar to the subway station. 
 
[[File:subway scene.jpg]]
 
 
From that, I went into Blender and used that to create the subway tracks and most of the objects that you see in the video.
 
[[File:subway scene in Unity.jpg]]
 
Rather than making it a game I wanted to create the ambient experience, especially with flickering lights, and make the viewer feel like they are in a metro station, sitting on a bench.
 
 
 
 
Video Link: "https://www.youtube.com/embed/14deEa_3CtQ"

Latest revision as of 14:56, 11 June 2020

Subway Scene:

Living in New York for a while made me think back to taking the metro from Flushing to Queens. Reminiscent of the feeling I wanted to create an atmosphere where it is similar to the subway station.

Subway scene.jpg


From that, I went into Blender and used that to create the subway tracks and most of the objects that you see in the video.

Subway scene in Unity.jpg

Rather than making it a game I wanted to create the ambient experience, especially with flickering lights, and make the viewer feel like they are in a metro station, sitting on a bench.



Video Link: "https://www.youtube.com/embed/14deEa_3CtQ"