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Revision as of 18:11, 15 June 2020
Music video as VR experience:
I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater.
Setting:
Because I am currently in the US and we have been focused on the death of George Floyd for almost a month, I decided to design a music video inspired by the protests. I'm focusing on the bizarre relationship between a man's personal tragedy and the personal connection the public start to feel with him despite not knowing him.
Challenges:
It is hard for me to guage how much work something will take in Unity and so I constantly