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NEW CONCEPT | |||
I'm very interested to create an interactive VR experience. The interaction will be based on position of the user. If the person will come closer to the sensor, the Virtual Reality will change according to it. | |||
I'm working in Max Msp to receive data from Arduino uno sensors. By this data I also can create sound in Max Msp. | |||
PROPOSAL | |||
I want to create an simpe experience, situation, that would be not possible in the real world. | |||
The user will be situated in a room full of lighten spheres, depend of his position, spheres will appear and disappear. It can also move or light up. | |||
Based on position of the user, there will also appear sound. | |||
[[File:Dd.jpg]] | |||
[[File: | [[File:Ee.jpg]] [[File:Ff.jpg]] | ||
IMPLEMENTATION | |||
1. As an input I will use a motion or an ultrasonic sensor, to react on moves of the user. | |||
2. Data will be received, unpacked transformed and in the Max loop. | |||
3. External c# plugins in Unity receive the data and transform objects in the scene | |||
[[File:Unityosc1.gif]] |
Revision as of 13:00, 9 July 2020
NEW CONCEPT
I'm very interested to create an interactive VR experience. The interaction will be based on position of the user. If the person will come closer to the sensor, the Virtual Reality will change according to it. I'm working in Max Msp to receive data from Arduino uno sensors. By this data I also can create sound in Max Msp.
PROPOSAL
I want to create an simpe experience, situation, that would be not possible in the real world. The user will be situated in a room full of lighten spheres, depend of his position, spheres will appear and disappear. It can also move or light up. Based on position of the user, there will also appear sound.
IMPLEMENTATION
1. As an input I will use a motion or an ultrasonic sensor, to react on moves of the user.
2. Data will be received, unpacked transformed and in the Max loop.
3. External c# plugins in Unity receive the data and transform objects in the scene