GMU:Critical VR Lab I/Paulina M Chwala: Difference between revisions

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La Jetée - timeloop
NEW CONCEPT


[[File:La Jetee Poster.jpg]]
I'm very interested to create an interactive VR experience. The interaction will be based on position of the user. If the person will come closer to the sensor, the Virtual Reality will change according to it.
I'm working in Max Msp to receive data from Arduino uno sensors. By this data I also can create sound in Max Msp.


INSPIRATION
PROPOSAL
My inspiration is a French movie La Jetée from 1962. Although it’s almost 60 years old, it brings to mind the VR world. Story is about a man, who survived the apocalypse. He is elected to travel between different timelines, to bring the undamaged world back. His body stays in his world and he experiences the travel with his mind.


[[File:La-Jetée—Chris-Marker-750x400.jpg]]
I want to create an simpe experience, situation, that would be not possible in the real world.
More about the movie: https://en.wikipedia.org/wiki/La_Jet%C3%A9e
The user will be situated in a room full of lighten spheres, depend of his position, spheres will appear and disappear. It can also move or light up.
Based on position of the user, there will also appear sound.


IDEA
[[File:Dd.jpg]]
The movie tells about utopia and a try to escape of the real world, which is impossible. I find it very related to the nowdays technology and ways of use of the VR experience. The main twist in the movie //SPOILER// is that the main character gets elected to his mission because of his significant memory from childhood. Before the apocalypre started, he’s seen a man beeing killed. In the end he realised, that it was hs own death.


[[File:838 2- chris marker la jetee 1962.jpg]]
[[File:Ee.jpg]] [[File:Ff.jpg]]


Those ideas left me with some strong emotions, so I decided to transfer this experience into Unity.
IMPLEMENTATION


[[File:Lajetee.gif]]
1. As an input I will use a motion or an ultrasonic sensor, to react on moves of the user.  


I want to create a experience, which will be limited in time. First thing the viewer will is is a dying man. In the end, he will have to leave the experience as well.
2. Data will be received, unpacked transformed and in the Max loop.
I started to model the Orly Airport from the movie.
 
3. External c# plugins in Unity receive the data and transform objects in the scene
 
[[File:Unityosc1.gif]]

Revision as of 13:00, 9 July 2020

NEW CONCEPT

I'm very interested to create an interactive VR experience. The interaction will be based on position of the user. If the person will come closer to the sensor, the Virtual Reality will change according to it. I'm working in Max Msp to receive data from Arduino uno sensors. By this data I also can create sound in Max Msp.

PROPOSAL

I want to create an simpe experience, situation, that would be not possible in the real world. The user will be situated in a room full of lighten spheres, depend of his position, spheres will appear and disappear. It can also move or light up. Based on position of the user, there will also appear sound.

Dd.jpg

Ee.jpg Ff.jpg

IMPLEMENTATION

1. As an input I will use a motion or an ultrasonic sensor, to react on moves of the user.

2. Data will be received, unpacked transformed and in the Max loop.

3. External c# plugins in Unity receive the data and transform objects in the scene

Unityosc1.gif