GMU:Critical VR Lab I/Angelina Damm: Difference between revisions

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== '''Glasses are sometimes annoying''' ==
==This Is Your Life==


'''Concept/Idea:'''
Video-Link:
I was thinking about how unpleasent glasses could be (although they are very useful) and wanted to present them in a funny way. People who doesn’t wear glasses should know how it feels as well, when the rain drops on the glass and how irritating fogged glasses are, when you go inside a warm room.
https://youtu.be/0satDPtbFkg


'''What I developed:'''
'''Inspiration/ Concept'''
Till now I created 3 scenes on an Island. In the first one there is great summer weather and you can discover the island through your glasses. If you reach a special place you will switch to the second scene which causes a thunderstorm and your screen is getting full of raindrops. Now you can go in the cabin with a fireplace inside and because of a trigger your switching to another scene. Your glasses are becoming fogged so your field of view is restricted.


[[File:Bild2Brille.jpg|400px]]
I was listening to the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.
[[File:Bild3Brille.jpg|400px]]


Vimeo link:
And you open the door and you step inside
https://vimeo.com/user115897428/review/429309079/b1e361fa57
We're inside our hearts


'''What I want to do:'''
These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.
My aim is it to create some game tasks which are difficult to solve with the glasses as obstacles. The scenes where glasses change should work as levels which get harder.
 
I also want to make the environment more detailed and realistic, especially the cabin. I am not satisfied with how you can look between the glasses as well. So I am trying to find a way to make the rest of the field of view blurred.
To create what´s inside the heart I got inspired by these parts of the lyrics:
 
''The pain itself is a white ball of healing light'' (line 5)
 
''everything is falling apart'' (line 16)
 
Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.
 
''This is your life, this is your life, this is your life, this is your lif'' (line 19)
 
''This is your life and it's ending one minute at a time'' (line 9)
 
For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.
 
'''The process'''
 
First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later.
Then I created the objects for these two parts in Blender:
 
Part one:
 
[[File:The door and the heart.png|400px]]
 
''The heart with the door in fornt''
 
For part two:
 
[[File:The Pocket Watch.png|400px]]
 
''The pocket watch''
 
[[File:The Block.png|400px]]
 
''A big block out of little cubes to create a glowing environment which breaks apart''
 
For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together.
To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered.
 
I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing.
In the end I put the big pocket watch in front of the viewer and animated it to swing.
 
 
'''Sound Design'''
 
I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity. I also changed the speed and the pitch of the track so it´s slowing down toward the end and the pitch goes lower. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it's ending one minute at a time”.

Latest revision as of 15:12, 31 October 2020

This Is Your Life

Video-Link: https://youtu.be/0satDPtbFkg

Inspiration/ Concept

I was listening to the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.

And you open the door and you step inside We're inside our hearts

These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.

To create what´s inside the heart I got inspired by these parts of the lyrics:

The pain itself is a white ball of healing light (line 5)

everything is falling apart (line 16)

Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.

This is your life, this is your life, this is your life, this is your lif (line 19)

This is your life and it's ending one minute at a time (line 9)

For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.

The process

First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later. Then I created the objects for these two parts in Blender:

Part one:

The door and the heart.png

The heart with the door in fornt

For part two:

The Pocket Watch.png

The pocket watch

The Block.png

A big block out of little cubes to create a glowing environment which breaks apart

For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together. To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered.

I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing. In the end I put the big pocket watch in front of the viewer and animated it to swing.


Sound Design

I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity. I also changed the speed and the pitch of the track so it´s slowing down toward the end and the pitch goes lower. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it's ending one minute at a time”.