GMU:Media Art Strategies/Ksenia Tajsic/project overview: Difference between revisions
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part01 | |||
[[File:final_5fcebf2bd38077006b7baed4_192604.mp4|500px]] | |||
part02 | |||
[[File:final_5fcebf2bd38077006b7baed4_100041.mp4|500px]] | |||
part03 | |||
[[File:final_5fcebf2bd38077006b7baed4_578868.mp4|500px]] | |||
02. humidity | |||
03. movement / air | |||
04. noise / sound | |||
. . . | |||
'''Literature, references, further readings and researches''' | |||
''Related thinkers/concepts/theorists/philosophers'' | |||
Craig Reynolds> simple software for complex group behaviors | |||
Karl Sims> Galapagos | |||
Harvard's researches on soft-robotics | |||
Stan Allen- Field Conditions | |||
Archigram | |||
Mark Auge- Non Places | |||
''Related artists, architects, projects'' | |||
Physical sculptures of Ivana Bašić | |||
Virtual sculptures of Emir Šehanović | |||
XO Soft Ecologies Thesis - AA London | |||
Lunden- Another generosity | |||
'''Working mediums & working flow''' | |||
-experiments on individual installation parts | |||
-creation of material installation | |||
-virtualization | |||
-research methods |
Revision as of 07:58, 8 December 2020
Brief
The following work will tail and investigate the behavior and essence of superorganisms, through different methodological principles. The focus is on research and interpretation of the concepts of metabolism, morphogenesis, superorganism, collective behavior, responsiveness to different stimuli, interactivity and participation in different forms and dimensions (externally: human-object, and internally: within the object itself), therefore connections between objects and in objects. By theoretically researching the mentioned concepts through the prisms of architecture, art, but also natural processes, I want to establish principles that will represent the basis of the practical or pragmatic. Through semester work, I want to unite the researched “theoretical” through “practical and material”, with the aim of developing tactile, kinetic sculpture (installation) that responds to stimuli. Through a series of experiments, I will establish the mentioned stimuluses and determine the ways of possible "answers".
Therefore, during the semester, I want to explore the ways in which superorganisms respond to stimuli, creating shapes and spaces, and to visualize their behavior.
Cut from "National Geographic: Flight of the Starlings" available at [1] . . . . . . . . . . . . Deer herd reacting to helicopter
I want to explore the concept through the material and the pragmatic. But also to examine the material as such and its relationship with the virtual; to dematerialize, virtualize and thus examine the relationship of cause and effect. The last phase of this work, whose plan is to move out of this semester and sink into the complexity of the master thesis, will be to examine the relationship of architecture-space-user-sculpture (installation) and their methodologies in research and answers to the same concepts- how do the research methodologies differ, what are the differences in the answers and what can unite them? How the same input causes (different) output depending on the medium of action (architecture or art)?
Keywords:
superorganism, metabolism, morphogenesis, responsiveness, stimuli, tactility, relations (in between)
Experiments ( responses to established stimulis)
1. touch / pressure
Through series of experiments, I will investigate materiality of objects and shapes and how they are affected by touch / pressure.
e x p e r i m e n t 1
part01
part02
part03
02. humidity
03. movement / air
04. noise / sound
. . .
Literature, references, further readings and researches
Related thinkers/concepts/theorists/philosophers
Craig Reynolds> simple software for complex group behaviors
Karl Sims> Galapagos
Harvard's researches on soft-robotics
Stan Allen- Field Conditions
Archigram
Mark Auge- Non Places
Related artists, architects, projects
Physical sculptures of Ivana Bašić
Virtual sculptures of Emir Šehanović
XO Soft Ecologies Thesis - AA London
Lunden- Another generosity
Working mediums & working flow
-experiments on individual installation parts
-creation of material installation
-virtualization
-research methods