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[[:Category:Werkmodul|Werkmodul]] [[:Category:Fachmodul|Fachmodul]]<br /> | [[:Category:Werkmodul|Werkmodul]] [[:Category:Fachmodul|Fachmodul]]<br /> | ||
''Lecturer(s):'' [[Mindaugas Gapševičius]]<br /> | ''Lecturer(s):'' [[:Category:Mindaugas Gapševičius|Mindaugas Gapševičius]]<br /> | ||
''Credits:'' 6 [[ECTS]], 2 [[SWS]]<br /> | ''Credits:'' 6 [[ECTS]], 2 [[SWS]]<br /> | ||
Date: Wednesdays, 17:00-18:30<br /> | Date: Wednesdays, 17:00-18:30<br /> |
Revision as of 20:47, 19 February 2021
Werkmodul Fachmodul
Lecturer(s): Mindaugas Gapševičius
Credits: 6 ECTS, 2 SWS
Date: Wednesdays, 17:00-18:30
Venue: Online -Seminar and/or Marienstraße 7b, Room 204
First meeting: 04.11.2020
Description
The course will focus on the development of a simple game, which will foster the imagination of interaction mechanisms between computational machines and the player. For the development of the game we will use Max/MSP/Jitter visual programming language. And, if needed, we will use Arduino microcontrollers to sense and/or to trigger the physical world.
In the first half of the semester, students will be expected to develop weekly tasks. The tasks will include the manipulation of simple graphics and animation. Along with the work in our home offices, we will use an Online-Seminar, GMU Wiki, and online tutorials for learning to program with Max. The second half of the semester will be devoted to the realization of the individual idea.
No special skills are required to participate in the course. The necessary tools are provided. Participation at the Big Blue Button Online-Seminar.
Topics
- 04.11.2020 Introduction to Max tools and the framework
- 11.11.2020 What can I do with my Max? (an insight into conversion methods)
- 18.11.2020 /OSC protocol and a game for two players
- 25.11.2020 /Sensing the physical world
- 16.12.2020 /Variables
Students
Registration procedure
Please send your application by email with the Subject I and my Max to: mindaugas.gapsevicius (at) uni-weimar.de
- Name, Surname
- program and semester (Studienprogramm und Fachsemester)
- matriculation number (Matrikelnummer)
- Angabe der geltenden Prüfungsordnung
- Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?
Sollte es mehr als 25 Bewerber geben, entscheidet die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs
Evaluation
Active participation, presentation, artistic examination, documentation, edits in the wiki.
Eligible participants
Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program