GMU:(In)Visible Networks: Difference between revisions

From Medien Wiki
No edit summary
 
(28 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:fig17a-lombardi.jpg|300px|thumb|left|Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net]]
[[File:fig17a-lombardi.jpg|300px|thumb|left|Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net]]
''Lecturer:'' [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]<br>
''Lecturer:'' [[:Category:Mindaugas Gapševičius|Mindaugas Gapševičius]]<br>
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br>
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br>
''Date:'' Wednesdays 17:00-20:30<br>
''Date:'' Wednesdays 17:00-20:30<br>
Line 10: Line 10:
The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?
The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?


Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).
Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Control) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).


==Related projects==
==Related projects==
Line 24: Line 24:


==Syllabus==
==Syllabus==
*[[/Systems|Systems]]
* 12.04.2017 [[/Systems|Systems]]
*[[/Networks|Networks]]
* 19.04.2017 [[/Networks|Networks]]
*[[/Captury and Unity|Captury and Unity]]
* 26.04.2017 [[/Unity and Pd|Unity and Pd]]
*[[/Captury, Unity, and Pd|Captury, Unity, and Pd]]
* 03.05.2017 [[/Captury, Unity, and Pd|Captury, Unity, and Pd (simulation + debug)]]
* 10.05.2017 [[/Captury, Pd, graphics, multi speaker sound|Captury, Pd, multi speaker sound]]
* 17.05.2017 [[/ANT networks|ANT networks]]
* 24.05.2017 [[/Mobmuplat, Pd, multi speaker sound|Mobmuplat, Pd, multi speaker sound]]
* 31.05.2017 [[/Hacking bone structures in Captury|Hacking bone structures in Captury]]
* 07.06.2017 [[/Tracking Objects in Captury|Tracking Objects in Captury]]
* 14.06.2017 [[/Pd, Graphics, and Captury|Pd, Graphics, and Captury]]
* 21.06.2017 [[/Processing, and Captury|Processing, and Captury]]


==Hardware==
==Hardware==
Line 50: Line 57:


==Students==
==Students==
*[[/Esra|Esra]]
*[[/Esra Demirel|Esra Demirel]]
*[[/Paul Hermann|Paul Hermann]]
*[[/Grit Lieder|Grit Lieder]]
*[[/Grit Lieder|Grit Lieder]]
*[[/Julius Baars|Julius Baars]]
*[[/Yasemin Yağcı|Yasemin Yağcı]]
*[[/Yasemin|Yasemin]]
*[[/Sebastian Chiriboga|Sebastian Chiriboga]]
*[[/Sebastian|Sebastian]]
*[[/Iremnur Tokac|Iremnur Tokac]]


==Tutorials==
==Tutorials==
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Tutorials#Sound_System GMU tutorials]
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Tutorials#Sound_System GMU tutorials]
*[https://vimeo.com/95584442 Driving animations in Unity with OSC from Ableton and iPad]
*[https://vimeo.com/95584442 Driving animations in Unity with OSC from Ableton and iPad]
*[https://www.youtube.com/watch?v=H39fQxQ2MXc Captury Tutorial-1]
*[https://www.youtube.com/watch?v=r3VhAAQEjhU Captury Tutorial-2]
*[https://www.youtube.com/watch?v=nxI16N4K4m0&t=614s Captury Tutorial-3]


== Grading ==
== Grading ==

Latest revision as of 20:52, 19 February 2021

Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net

Lecturer: Mindaugas Gapševičius
Credits: 6 ECTS, 4 SWS
Date: Wednesdays 17:00-20:30
Venue: Performance Plattform, Digital Bauhaus Lab (Raum 001)
First meeting: Wednesday, 12th of April 17:00-20:30


The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?

Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Control) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).

Related projects

Syllabus

Hardware

  • Linux, Mac, Windows
  • Objects
  • Humans, other living organisms
  • Sound system
  • Video wall
  • video tracking system

Software

  • Unity 3d, Unreal Engine
  • captury
  • Zirkonium
  • Pure data, Max
  • Processing
  • mobmuplat, touchOSC
  • OSCulator https://osculator.net

OSC protocol

"Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC's advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation." (http://opensoundcontrol.org/introduction-osc)

Students

Tutorials

Grading


50 % Technical/Aesthetic implementation of the projects
20 % Individual/Group Work
30 % Documentation including 10% of updates in Wiki

Eligible Participants

Undergraduates and graduates enrolled in the faculties of Media and Design.