375
edits
Line 25: | Line 25: | ||
== Space 2 - Internal realities as exterior shell == | == Space 2 - Internal realities as exterior shell == | ||
The | The external reality is in a kind of 'duelling, twisting relationship with the internal reality. The internal space is translated as the idea of 'bodies / bodily-ness'. The photogrammetric-models of bodies form the 'main frame' of the entire VR experience. It is not the space/scene where the viewer starts but it is within these twisted, distorted body formations that the spherical, metallic orbs are positioned, which function as the portals/entry-ways to all other scenes and thus, it is within these bodies that the other spaces exist. | ||
[[File:twist documentation WS20205.jpg]] | [[File:twist documentation WS20205.jpg]] | ||
Line 31: | Line 31: | ||
== Additional spaces include: | == Additional spaces include: Space 3: External reality as external 'mind space' / Computer style landscape == | ||
Space 3: External reality as external 'mind space' / Computer style landscape == | |||
Line 41: | Line 39: | ||
[[File:twist documentation WS20207.jpg]] | [[File:twist documentation WS20207.jpg]] | ||
== Space 4: Internal reality as High resolution textures of body == | == Space 4: Internal reality as High resolution textures of body == |
edits