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In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well. | In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well. | ||
== '''''[[Game description:]]''''' == | |||
'''''[[Game description:]]''''' | |||
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. | I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. | ||
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. | In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. | ||
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I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. | I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. | ||
== '''''[[Summary:]]''''' == | |||
== ''Level:'' == | |||
''Level:'' | |||
1: Destroy On Click Pt. I | 1: Destroy On Click Pt. I | ||
- First experience on how to get the ball (player) in the basket (goal) | - First experience on how to get the ball (player) in the basket (goal) | ||
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- 3 different camera positions different point of view | - 3 different camera positions different point of view | ||
''Controlling:'' | |||
- Arrow keys – Control the ball and its movement (Up, Down, Right, Left) | == ''Controlling:'' == | ||
- Mouse – Destroy on click | - Arrow keys – Control the ball and its movement (Up, Down, Right, Left) | ||
- R – Restart by yourself if you want to | - Mouse – Destroy on click | ||
- Hitting ground plane – Restart level on its own by collision | - R – Restart by yourself if you want to | ||
- Hitting ground plane – Restart level on its own by collision | |||
''Pictures:'' | ''Pictures:'' |
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