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Revision as of 05:45, 10 May 2021
Title
Context
In this project I wanted to revisit the idea of treating digital images as voxels in a three-dimensional (color-)space to reframe the relation to the digital representation of color. As digital color is mostly stored as a triplett of color-channels (red, green and blue), it can easily be mapped into a three-dimensional space. We can further take advantage of the possible perception of true three-dimensionality using a VR-Headset. Having the image represented as a cloud of voxels in digital environment, we could use the VR-controllers to manipulate the image in this three-dimensional domain using our hands by pushing and pulling parts of the image-cloud.
Concept
Approach
To convert the images to point-clouds
Mapping
Name | X-Axis | Y-Axis | Z-Axis |
---|---|---|---|
Red Color Channel Depth | Original | Original | Red |
Green Color Channel Depth | Original | Original | Green |
Blue Color Channel Depth | Original | Original | Blue |
RGB Space | Red | Green | Blue |
Hue Channel Depth | Original | Original | Hue |
Saturation Channel Depth | Original | Original | Saturation |
Value Channel Depth | Original | Original | Value |
HSV Space (Cylinder) | Hue | Saturation | Value |