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m (→Transitions) |
m (→Transitions) |
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===Transitions=== | ===Transitions=== | ||
Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration. | Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration. | ||
[[File:ImageCloud-Transition1.mp4|Mapping Transition|245px]] | [[File:ImageCloud-Transition1.mp4|Mapping Transition|245px]] | ||
[[File:ImageCloud-Transition2.mp4|Image Transition|245px]] | [[File:ImageCloud-Transition2.mp4|Image Transition|245px]] | ||
[[File:ImageCloud-Transition3.mp4|Resolution Transition|245px]] | [[File:ImageCloud-Transition3.mp4|Resolution Transition|245px]] | ||
Exmaples of transitions between mappings (left), images (middle) and resolutions (right). | Exmaples of transitions between mappings (left), images (middle) and resolutions (right). | ||
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