GMU:I and my Max: Difference between revisions

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Werk/Fach/[[:Category:Projektmodul|Projektmodul]]<br />
{{#ev:youtube|FlX-SGVaCnM|600}}
''Lecturer(s):'' [[Name]], [[other Persons names]]<br />
 
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br />
[[:Category:Werkmodul|Werkmodul]] [[:Category:Fachmodul|Fachmodul]]<br />
''Date:'' Day of week, 00:00 until 00:00 h <!-- please respect [[Zeitraster]] --><br />
''Lecturer(s):'' [[:Category:Mindaugas Gapševičius|Mindaugas Gapševičius]]<br />
''Venue:'' [[Marienstraße 7b]], Room 111<br />
''Credits:'' 6 [[ECTS]], 2 [[SWS]]<br />
''First meeting:'' 01.01.2010
Date: Wednesdays, 17:00-18:30<br />
''Venue:'' Online -Seminar and/or [[Marienstraße 7b]], Room 204<br />
''First meeting:'' 04.11.2020


==Description==
==Description==
English description of what the class is about
The course will focus on the development of a simple game, which will foster the imagination of interaction mechanisms between computational machines and the player. For the development of the game we will use Max/MSP/Jitter visual programming language. And, if needed, we will use Arduino microcontrollers to sense and/or to trigger the physical world.
 
In the first half of the semester, students will be expected to develop weekly tasks. The tasks will include the manipulation of simple graphics and animation. Along with the work in our home offices, we will use an Online-Seminar, GMU Wiki, and online tutorials for learning to program with Max. The second half of the semester will be devoted to the realization of the individual idea.
 
No special skills are required to participate in the course. The necessary tools are provided. Participation at the [https://meeting.uni-weimar.de/b/min-otj-hdw-tzc Big Blue Button Online-Seminar].


===German description===
short german description


==Topics==
==Topics==
* [[/Topic1/]]
*04.11.2020 [[/Introduction to Max tools and the framework/]]
* [[/Topic2/]]
*11.11.2020 [[/What can I do with my Max?/]] (an insight into conversion methods)
*18.11.2020 [[/OSC protocol and a game for two players]]
*25.11.2020 [[/Sensing the physical world]]
*16.12.2020 [[/Variables]]


==Admission requirements==
==Students==
k.A.
*Jacob Elias Aran
*[[/Felix Geith]]
*[[/Defne Isikli]]
*[[/Ulrike Katzschmann]]
*[[/Mojjo Krenz]]
*[[/Elizabeth McTernan]]
*[[/Chanitnanth Phadungnanonth]]
*Philipp Ruoff


==Registration procedure==
==Registration procedure==
Please send your application by email with the Subject ''{{PAGENAME}}'' to: xyz (at) uni-weimar.de
Please send your application by email with the Subject ''{{PAGENAME}}'' to: mindaugas.gapsevicius (at) uni-weimar.de
* Name, Surname
* Name, Surname
* program and semester (Studienprogramm und Fachsemester)
* program and semester (Studienprogramm und Fachsemester)
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==Eligible participants==
==Eligible participants==
Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program
Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program
==Syllabus==
Termine des Semesters
# 22.10.09
==Literature==
* Link zum Semesterapparat
* Nachname, Vorname: Titel des Buches ISBN 978-0822334972
==Links==




[[Category:WS20]][[Category:Mindaugas Gapševičius]]
[[Category:WS20]][[Category:Mindaugas Gapševičius]]

Latest revision as of 22:26, 31 May 2021

Werkmodul Fachmodul
Lecturer(s): Mindaugas Gapševičius
Credits: 6 ECTS, 2 SWS
Date: Wednesdays, 17:00-18:30
Venue: Online -Seminar and/or Marienstraße 7b, Room 204
First meeting: 04.11.2020

Description

The course will focus on the development of a simple game, which will foster the imagination of interaction mechanisms between computational machines and the player. For the development of the game we will use Max/MSP/Jitter visual programming language. And, if needed, we will use Arduino microcontrollers to sense and/or to trigger the physical world.

In the first half of the semester, students will be expected to develop weekly tasks. The tasks will include the manipulation of simple graphics and animation. Along with the work in our home offices, we will use an Online-Seminar, GMU Wiki, and online tutorials for learning to program with Max. The second half of the semester will be devoted to the realization of the individual idea.

No special skills are required to participate in the course. The necessary tools are provided. Participation at the Big Blue Button Online-Seminar.


Topics

Students

Registration procedure

Please send your application by email with the Subject I and my Max to: mindaugas.gapsevicius (at) uni-weimar.de

  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)
  • Angabe der geltenden Prüfungsordnung
  • Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?

Sollte es mehr als 25 Bewerber geben, entscheidet die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs

Evaluation

Active participation, presentation, artistic examination, documentation, edits in the wiki.

Eligible participants

Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program