Bo Liu: Difference between revisions

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[[File:5e-project concept.pdf]]
[[File:5e-project concept.pdf]]


In the Five Elements philosophy, everything in the world can be divided into five phases: water, wood, fire, earth(soil), metal. And in its overcoming cycle, the sense of touch belongs to earth, which has the overcoming interaction with element water — Touching water produces ripples. The appearance of water waves is the expression of the relationship of these two elements.
In the Five Elements philosophy, everything in the world can be divided into five phases: water, wood, fire, earth (soil), and metal, which also includes the human senses. They overcome each other and generate each other, which in turn constitute this complicated and fascinating world. In this project, I chose water, wood and fire elements, and combined human touch, body movement and visual sence to explore new ways of interaction.
In terms of visual presentation, in addition to the effect of simulating water waves, I want to show the track of the finger sliding on the screen, which is a sort of interesting pattern, and display the real-time touch point position in the x-y-coordinate system.  
 
In the overcoming cycle, the sense of touch belongs to the soil, which has an overcoming interaction with the element water: touching water produces ripples. In terms of visual representation, besides simulating the effect of water waves, I wanted to show the trajectory of the finger sliding on the screen, which is an interesting pattern, and to display the position of the touch point in real time in the x-y coordinate system. The screen is connected to the sensor inside the pad.


[[File: w1.jpg]]
[[File: w1.jpg]]
The experiment process is as follows:
The experiment process is as follows:


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Use ipencil to simulate human touch:
Use ipencil to simulate human touch:
[[File:wvsion1.pdf]]
[[File:wvsion1.pdf]]
[[File:test001.mov]]
[[File:test001.mov]]


''' Version 2'''  
'''Version 2'''  
Actual finger touch on screen:
Actual finger touch on screen:
[[File:wvsion2.pdf]]
[[File:wvsion2.pdf]]
[[File:test002.mov]]
The wood element experiment is based on the Lindenmayer-System to simulate the growth process of plants and combined with kinetic figure tracking to present the work. The aim is to discuss the need for nature, in order to integrate better into our daily lives, while digital media can reconnect us to the natural world. The work could seek to explore more possibilities on digital billboards in public areas of the city.
[[File:wd.jpg]]
[[File:wd.record.pdf]]
The experiment process is as follows:
'''Part 1'''
L-System-based plant growth:
[[File:Ov1.mp4]]
'''Part 2'''
Kinetic figure tracking:
[[File:Ov2.mp4]]
The experiment of Fire Element involves a system of visual engagement. Through eye-tracking technology, the viewer controls the position of the fire by moving their eyes up and down, left and right, and the butterfly flutters with the fire. In the second version, it is further combined with a background of flames that moves in rhythm with music, the work aims to bring a new interactive experience to viewers.
[[File:fire.jpg]]
[[File:f.record.pdf]]
The experiment process is as follows:
'''Part 1'''
Eye-tracking test:
'''Part 2'''


[[File:test002.mov]]


'''prasentation 15.06.2021'''
'''prasentation 15.06.2021'''

Revision as of 02:09, 30 September 2021

Projectmodul - Shared Habitats

project concept File:5e-project concept.pdf

In the Five Elements philosophy, everything in the world can be divided into five phases: water, wood, fire, earth (soil), and metal, which also includes the human senses. They overcome each other and generate each other, which in turn constitute this complicated and fascinating world. In this project, I chose water, wood and fire elements, and combined human touch, body movement and visual sence to explore new ways of interaction.

In the overcoming cycle, the sense of touch belongs to the soil, which has an overcoming interaction with the element water: touching water produces ripples. In terms of visual representation, besides simulating the effect of water waves, I wanted to show the trajectory of the finger sliding on the screen, which is an interesting pattern, and to display the position of the touch point in real time in the x-y coordinate system. The screen is connected to the sensor inside the pad.

W1.jpg

The experiment process is as follows:

Version 1 Use ipencil to simulate human touch: File:Wvsion1.pdf

Version 2 Actual finger touch on screen: File:Wvsion2.pdf

The wood element experiment is based on the Lindenmayer-System to simulate the growth process of plants and combined with kinetic figure tracking to present the work. The aim is to discuss the need for nature, in order to integrate better into our daily lives, while digital media can reconnect us to the natural world. The work could seek to explore more possibilities on digital billboards in public areas of the city.

Wd.jpg File:Wd.record.pdf

The experiment process is as follows:

Part 1 L-System-based plant growth:

Part 2 Kinetic figure tracking:

The experiment of Fire Element involves a system of visual engagement. Through eye-tracking technology, the viewer controls the position of the fire by moving their eyes up and down, left and right, and the butterfly flutters with the fire. In the second version, it is further combined with a background of flames that moves in rhythm with music, the work aims to bring a new interactive experience to viewers.

Fire.jpg File:F.record.pdf

The experiment process is as follows:

Part 1 Eye-tracking test:


Part 2



prasentation 15.06.2021 File:Immersive-art.pdf

To be continued...



Fachmodul - Critical VR Lab

Phase 1

concept The inspiration for this project came from one time when I saw Travis Scott’s Music event—Astronomical on YouTube. It was impressive and the scenes were very cool, such as models with different scales with details as well as the audio reactive patterns which were generated in the scene…so I also want to try to build a virtual music event in this semester project, so as to bring people a dynamic cool experience.

File:Vr concept.pdf

In the first stage, I mainly realized the part of audio visualisation, and this part is also the part that I think is not easy: No experience! I followed the online tutorials to implement it step by step. Below are screenshots of the C# scripts and prefabs of the scene involved.

File:Screenshots.pdf

S 007.jpg

As well as the first video demo I’ve recorded at the end. (Link here-> [1])

Enjoy!