Dieter Laser (talk | contribs) (Created page with "Lecturer: Jörg Brinkmann<br> Credits: 6 ECTS, 4 SWS<br> Blockmodule:<br> Venue: Digital Bauhaus Lab<br> Dates: 8./9. April, 29./30....") |
(No difference)
|
Revision as of 22:27, 22 February 2022
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Blockmodule:
Venue: Digital Bauhaus Lab
Dates: 8./9. April, 29./30. April, 27./28. Mai, 24./25. June
Description
Critical XR Lab is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.
The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps).
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.
Recommended Requirements
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines
Communication throughout the semester
The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount
Email
For individual communication. I might send you download links to material
Telegram
CriticalVR1 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/+G4cvKV2cHyfhy2z9
Student works (after login, please add your name and create a page)
Syllabus
13.04.2022
20.04.2022
27.04.2022
04.05.2022
11.05.2022
18.05.2022
25.05.2022
01.06.2022
08.06.2022
15.06.2022
22.06.2022
29.06.2022
06.07.2022
13.07.2022
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)