GMU:Post Physical Playgrounds: Difference between revisions

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Lecturer: [[Jörg Brinkmann]]<br>
Credits: 6 [[ECTS]], 4 [[SWS]]<br>
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June <br>
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br>
Lecturer: [[Jörg Brinkmann]]<br>
Lecturer: [[Jörg Brinkmann]]<br>
Credits: 6 [[ECTS]], 4 [[SWS]]<br>
Credits: 6 [[ECTS]], 4 [[SWS]]<br>
Dates: 08./09.04, 29./30.04, 27./28.05, 24./25.06<br>  
Dates: 08./09.04, 29./30.04, 27./28.05, 24./25.06<br>  
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br>
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]


==Description==
==Description==

Revision as of 22:53, 22 February 2022

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Dates: 08./09.04, 29./30.04, 27./28.05, 24./25.06
Venue: Digital Bauhaus Lab

Description

text

Recommended Requirements

Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines

Communication throughout the semester

The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount

Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/+G8jCFW53ahDiPfI6

Student works (after login, please add your name and create a page)

Syllabus

8. - 9. April, 10:30 - 13:00, 14:00 - 18:00

29. - 30. April, 10:30 - 13:00, 14:00 - 18:00

27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00

24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials