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I’d like to project the ongoing problems of ocean pollution that occur all around the world by creating a possible scenario, where the world is full of waste and there is hardly any real nature left because of our toxic behaviours of producing, consuming, wasting. The idea came from my recent freediving trips in Thailand and Spain, there were so many waste under the ocean as much as bleached corals which are the result of the climate change, water pollution and the increase of water temperature. Our careless actions have affected the nature in many ways and if we don’t stop this infinite loop of producing waste, there will be no real ocean and, as consequences, we will not be able to live anymore. | I’d like to project the ongoing problems of ocean pollution that occur all around the world by creating a possible scenario, where the world is full of waste and there is hardly any real nature left because of our toxic behaviours of producing, consuming, wasting. The idea came from my recent freediving trips in Thailand and Spain, there were so many waste under the ocean as much as bleached corals which are the result of the climate change, water pollution and the increase of water temperature. Our careless actions have affected the nature in many ways and if we don’t stop this infinite loop of producing waste, there will be no real ocean and, as consequences, we will not be able to live anymore. | ||
[[File:VR Lab - Fake Plastic Recycled Island Plastics.jpg|1600px]] | |||
'''Visual
''' | '''Visual
''' | ||
I want to tell the story by projecting the real feeling of freediving (one breath diving) which requires a diver to always be calm under the water in order to save the oxygen and to be safe. The concentrated and calm feelings are as same as doing meditation, so I started the scene underwater by mimicking meditation moment with chilled calm music. However, the moment is also an irony, while everything under there is so fake and looks very problematic regarding the environmental issues. Then I created glitchy, distorted images to make the audiences feel interrupting, uncomfortable, and confused. At the end, the narrator gets up to the water surface and breaths heavily which is not only a usual act of freediving, but it’s also similar to an act of waking up from the nightmare. I want to merge the perceptions of realistic and dreamy world to send a message that we can still do something to prevent the bad dream from happening. | I want to tell the story by projecting the real feeling of freediving (one breath diving) which requires a diver to always be calm under the water in order to save the oxygen and to be safe. The concentrated and calm feelings are as same as doing meditation, so I started the scene underwater by mimicking meditation moment with chilled calm music. However, the moment is also an irony, while everything under there is so fake and looks very problematic regarding the environmental issues. Then I created glitchy, distorted images to make the audiences feel interrupting, uncomfortable, and confused. At the end, the narrator gets up to the water surface and breaths heavily which is not only a usual act of freediving, but it’s also similar to an act of waking up from the nightmare. I want to merge the perceptions of realistic and dreamy world to send a message that we can still do something to prevent the bad dream from happening. | ||
[[File:VR Lab - Fake Plastic Recycled Island Unity.jpg|1600px]] | |||
'''Techniques''' | '''Techniques''' | ||
The scene is inspired from plastic pieces that I use a microscope at DIY Bio Lab to see them closely in details, and used the plastic glossy image idea as a base of the whole design. The underwater coral reefs and flocks of fishes are created by using Tilt Brush with plastic, glass, paper, duck tape brushes to make them look as artificial as possible. The island and other parts are built in Unity and I animated the camera to play as the narrator of the story. | The scene is inspired from plastic pieces that I use a microscope at DIY Bio Lab to see them closely in details, and used the plastic glossy image idea as a base of the whole design. The underwater coral reefs and flocks of fishes are created by using Tilt Brush with plastic, glass, paper, duck tape brushes to make them look as artificial as possible. The island and other parts are built in Unity and I animated the camera to play as the narrator of the story.<br> | ||
Software: Tilt Brush, Unity, After Effects, iMovie and Photoshop | |||
[[File:VR Lab - Fake Plastic Recycled Island | |||
[[File:VR Lab - Fake Plastic Recycled Island Tilt Brush.jpg|1600px]] | |||
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'''Sound:''' | '''Sound:'''<br> | ||
epidemicsound. | epidemicsound.com<br> | ||
zapsplat.com |
pixabay.com<br> | ||
zapsplat.com<br> | |||
'''Ocean Pollution Fact:''' | '''Ocean Pollution Fact:''' | ||
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assetstore.unity.com | assetstore.unity.com | ||
'''Inspired micro plastic image''' | '''Inspired micro plastic image:''' | ||
https://bit.ly/3Dyluwk | https://bit.ly/3Dyluwk |
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