GMU:Critical XR Lab: Difference between revisions

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* [[/Nico Brockmann/]]
* [[/Nico Brockmann/]]
* [[/Mojjo Krenz/]]
* [[/Mojjo Krenz/]]
* [[/Haoxing Li/]]
* [[/Parisa Zaeri/]]
[[/Faezeh Mansourkhaki/]]
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab/Markus_Siegel Markus Siegel]
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab/Markus_Siegel Markus Siegel]


==Syllabus==
==Consulatations==


===14.04.2022===
===09.06.2022===
 
===21.04.2022===
 
===28.04.2022===
 
===05.05.2022===
 
===12.05.2022===
 
===19.05.2022===
 
===26.05.2022===


===02.06.2022===
'''Consultations via BBB''' <br>
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'<br>
'''https://meeting.uni-weimar.de/b/jor-5mw-gr9-uar'''


===09.06.2022===
14:00 - 14:30 CEST – Mojjo <br>
14:30 - 15:00 CEST – Markus Siegel <br>
15:00 - 15:30 CEST – Lena <br>
15:30 - 16:00 CEST – Parisia Zaeri <br>
16:00 - 16:30 CEST – Nico <br>
16:30 - 17:00 CEST – Lukas Millius <br>
17:00 - 17:30 CEST – (Faezeh) <br>
17:30 - 18:00 CEST – Haoxing Li<br>
18:00 - 18:30 CEST – (put your name here)


===16.06.2022===
===16.06.2022===
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{{Template:VR Toolbox}}
{{Template:VR Toolbox}}


[[Category:WS22]]
[[Category:SS22]]
[[Category:Werkmodul]]
[[Category:Werkmodul]]
[[Category:Fachmodul]]
[[Category:Fachmodul]]
[[Category:Jörg Brinkmann]]
[[Category:Jörg Brinkmann]]

Latest revision as of 08:53, 19 August 2022

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 bis 18:30
Venue: Digital Bauhaus Lab
First Date: Thursday, 14.04.2022, 15:15

Description

Critical XR Lab is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.

The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.

In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.

Recommended Requirements

No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines

Communication throughout the semester

The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount

Telegram
CriticalVR1 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/+G4cvKV2cHyfhy2z9

Student works (after login, please add your name and create a page)

Faezeh Mansourkhaki

Consulatations

09.06.2022

Consultations via BBB
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://meeting.uni-weimar.de/b/jor-5mw-gr9-uar

14:00 - 14:30 CEST – Mojjo
14:30 - 15:00 CEST – Markus Siegel
15:00 - 15:30 CEST – Lena
15:30 - 16:00 CEST – Parisia Zaeri
16:00 - 16:30 CEST – Nico
16:30 - 17:00 CEST – Lukas Millius
17:00 - 17:30 CEST – (Faezeh)
17:30 - 18:00 CEST – Haoxing Li
18:00 - 18:30 CEST – (put your name here)

16.06.2022

23.06.2022

30.06.2022

07.07.2022

14.07.2022

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials